- Bonus Proficiencies
- Cutting words: Ehen a creature that you can see wiethin 60 ft of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic inspiration, rolling a Bardic inspiration die and subtracting the number rolled from the creatures's roll, but before therDM determines whether the attack rell or ability Check succeeds or fails. Creature is immune if it can't hear you or if it's immune to being charmed
Brent Timoithy Evendim
3
Level (0/2700 XP for level-up)
Bastard of a rich noble
Background
Half-Elf
Race / Species / Heritage
caotic neutral
Alignment
Bard- College of Lore
Level 3
Hit Dice: 3/3
1d8-1
Class 1
STR
15
+2
DEX
15
+2
CON
9
-1
INT
9
-1
WIS
12
+1
CHA
18
+4
18
Hit Points
+4
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
1 / 4
Bardic Inspiration
Spellcasting ...
+12
Attack mod
CHA
Ability
+4
Abi Mod
28
Save DC
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
| | +2 | Strength |
| | +4 | Dexterity |
| | -1 | Constitution |
| | -1 | Intelligence |
| | +1 | Wisdom |
| | +6 | Charisma |
saving throws
| | +2 | Acrobatics | DEX |
| | +1 | Animal Handling | WIS |
| | -1 | Arcana | INT |
| | +2 | Athletics | STR |
| | +4 | Deception | CHA |
| | -1 | History | INT |
| | +1 | Insight | WIS |
| | +6 | Intimidation | CHA |
| | -1 | Investigation | INT |
skills
| | +1 | Medicine | WIS |
| | -1 | Nature | INT |
| | +1 | Perception | WIS |
| | +4 | Performance | CHA |
| | +6 | Persuasion | CHA |
| | -1 | Religion | INT |
| | +4 | Sleight of Hand | DEX |
| | +4 | Stealth | DEX |
| | +1 | Survival | WIS |
Skills
| Weapon / Attack | AB | Abi | Dmg | Dmg Type |
|---|
Attacks
Spell Book
Equipment
Copper: 0,
Silver: 0,
Electrum: 0,
Gold: 0,
Platinum: 0
Money
Common, Elvish, Infernal
Languages & Proficiencies
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.09, made by Tillerz - Updated: 2025-10-07
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Level 1
Bardic Inspiration: You can inspire others throgh stirring words or music. As a bonus action on your turn choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die. Once within the next 10 minutes , the crature can roll the die and add the number rolled to one avility check, attack roll, or sacing throw it makes. You regain any expended uses of Bardic Inspiration when you finish a long rest.
At 5th level short or long rest
Level 2
Song of Rest: You can use soothing music or oration to help revitalize your wounded allies durtin a short rest. If you or any friendly creatures who can hear your performannce regain hit points at the end of the short rest, each those creatures regain an extra 1d6 hit points.
Level 3
Bard College Feature:
Level 5
Countercharm: At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
Additional Magical Secrets: At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don't count against the number of bard spells you know.
Level 10
By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.
Level 14
Peerless Skill: Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the GM tells you whether you succeed or fail.
Additional Magic Secrets: Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.
Level 18
Additional Magic Secrets: Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.
Level 20
Superior Inspiration: At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.
Background
Father: Elven Diplomat
Mother: Long-gone Human mistress of father's affairs
Grown up in a rich but pretty cold hearted family in Neverwinter. Has two elven sisters, but was never really accepted in the family. Started little crimes by the age of 14 with his brother-in-crime Aldrich (human), which comes also from a rich family. Money of his father protected him from too harsh consequences of theri dees, but they tried to break away from theri decadent and boring families over an over again.
They decided to run away from home as they turned 16 to explore the world around Neverwinter on their own accord, but got caught by outlaw orcs in the Neverwinter woods to be used als slaves for almost 5 months. This was a wake-up-call for them. Aldrich decided to go to a local (Helm) monastery to become a monk, or a paladin. They are still in contact (which thaught him a bit of infernal laguage studied by Aldrich, mainly as a party trick), but don't see each other so much anymore. Bored and with plenty of time wich he can't spend anymore tricking peoble into back alley games, Brent decided to do something fun. Bards college!
After completing bards college, Brent decided to travel ther world, entertain people and get drunk. However, the last pub visit ended in abare knuckle fight and Brent passed out.
Appearance
Mentality
Personality
The major events and journals in Brent Timoithy's history, from the beginning to today.
The list of amazing people following the adventures of Brent Timoithy.



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