Dwarf Runesmith raised in the Empire.
- Age
- 65
- Gender
- Male
- Eyes
- Dark Brown
- Hair
- Blue Black
- Height
- 5'4"
- Weight
- 95 Ibs
Appearance
Physical Description
Tall for a Dwarf, about as close to the size of an average man as one could get. Leaner than most Dwarfs as well, but still has a sizable amount of musculature.
Facial Features
Blue and black beard comes down to about the waist, defined curly mustache pokes out. Red, bulbous nose. Tired looking eyes.
Physical quirks
One of his legs is slightly longer than the other, giving him a strange gait.
Apparel & Accessories
Wears chainmail armor with simple leather clothes. An amulet is hidden under the armour, it hangs from his neck. A golden ring is on his left pinkie finger.
Mentality
Personal history
He was found as a baby in the forest near Werder, an agricultural village near Altdorf, on the outskirts of Talabecland. Soon after, he was adopted by Lambert and Hilda Sternberger and given the name "Orik."
At the age of 10 he was sent to Priestlicheim, a Sigmarite monastery, to learn more about the Dwarfen people. While there he also studies history, Ancient Khazalid, Klinkarhun, the ancestor gods, the Sigmarite faith, and writings of various other religions.
Returning home to Werder when he was 18, he joined his adoptive parent's business of Thunderwater brewing. On a trip to Altdorf for supplies, he happens to run into a another Dwarf, Khulok Bouldersmith, who was shocked to see one of his people living among humans.
Khulok decides to test Orik, bringing him to a nearby forge and instructing him to craft a golden ring. After a few hours of work, he does so, recalling some texts on Dwarfen smithing techniques he had read once. Impressed at Orik's success, Khulok invites him to Karak Azgaraz to learn under him. He accepts, soon leaving Werder behind him at the age of 21.
After some time, he finds himself an apprentice runesmith in the Clan of Thunderstone. For many, many years, he studies the ancient inscriptions and markings of the Dwarfs, eventually being able to imbue them with magical power. Crafting brought him great pride, and earned his keep in the hold, despite many of the other Dwarfs distrusting of an outsider.
Reaching the Journeyman portion of his lessons, he also picked up work as a Runebearer, carrying important messages from the Masters of the Thunderstone Clan's runesmiths. They held not only well-wishings and grumblings of old grudges, but powerful runesmithing techniques and secrets as well. Orik, unable to keep his ambition contained, read many of the messages he was entrusted to deliver, considering them another source of study.
It is because of this that he began rapidly advancing in his mastery of runesmithing. Returning to Karak Azgaraz with clay molds of ancient runes he found in the decripet tunnels of Underway, as well as many sets of rune-inscribed weaponry and armor, he was granted the title of Master Runesmith, becoming one of the youngest to ever hold the honor.
Unfortunately, his ambition proved to be his downfall. Sneaking into the quarters of his Old Master, Khulok, he attempted to make a clay mold of a terribly powerful rune. He was, however, caught in the act by a group of Dwarfs who had grown suspicious of him since his grand return. They fought and scrambled for the weapon, resulting in the rune of (NAME) being heavily damaged in the scuffle.
All of the blame fell upon Orik, and he was immediately cast out of Karak Azgaraz. His Old Master was especially disappointed. Feeling that he had done no wrong, he refused to take the title of Slayer. So, instead of travelling to the Temple of Grimnir in Karak Kadrin, he now roams the Empire, exiled by his own people.
Education
First studying under Sigmarite priests, Orik has accrued knowledge of many religions and their customs, including those of the Dwarfs. In the great hold of Karak Azgaraz, he was taught the craft of Runesmithing, as well as many other necessities of Dwarfen life. He reads and writes both Reikspiel and Klinkarhun (written Dwarf language).
Employment
Growing up in the small town of Werder, he lived and worked with his parents brewing Thunderwater, powerful Talabecland moonshine. After this, he mainly lived as a studying Runesmith apprentice, being fed well as long as he kept producing weapons for the other Dwarfs to fight greenskins with. After reaching the Journeyman portion of his study, he also took up work as a Runebearer, delivering messages for other runesmiths. Now, he is exiled and unemployed.
Accomplishments & Achievements
To his knowledge, he is one of the youngest Runesmiths to ever be granted the title of "Master," mostly through technicality as he learnt a large number of Runes in a very short time.
Failures & Embarrassments
Attempts to make a clay mold of his Master's most prized rune. He is caught sneaking into his quarters, and the molding process is interrupted. In the scuffle, the weapon that held the rune was broken.
Taboos
Never break the rules of Runesmithing:
RULE OF FORM
RULE OF THREE
RULE OF MASTERY
RULE OF PRIDE
RULE OF TIME
Known Languages
Khazalid
Reikspiel
Personality
Motivation
Wishes to bring Dwarfs back to the height of their prime, from before the War of the Beard and the Great Collapse. Specifically, wishes to reclaim one of the many lost holds and the knowledge within.
Likes & Dislikes
LIKES:
HATES:
Virtues & Personality perks
Is quite reasonable when dealing with things a Dwarf would normally attack you for, comparatively. Seeks out knowledge and tries to share it with others. Would rather place burden upon himself than watch someone suffer, unless that someone really deserves it.
Vices & Personality flaws
Ambitious and overzealous. A Dwarf is still a Dwarf, will take great offense to some things and blow them out of proportion.
The major events and journals in Orik's history, from the beginning to today.
The list of amazing people following the adventures of Orik.
Social
Birthplace
Unknown
Contacts & Relations
MOTHER
Hilda Sternberger
FATHER
Lambert Sternberger
MASTER
Khulok Bouldersmith
Honorary & Occupational Titles
Rhunskazi, Rhunbaraki, Umgaki, Unbaraki, Wattock
Wealth & Financial state
Very little after being thrown out of Karak Azgaraz.
Religious Views
THUNGNI
GRUNGNI
VALAYA
SIGMAR (Selectively follow)
GRIMNIR (Selectively follow)
Social Aptitude
Cannot get along with most people if they're not either a Dwarf or from the Empire and righteous, or at least not a blatant criminal or chaos worshipper.