Here for a good time, probably not a long time at this rate.
Pact of Death
You have forged a pact with Chemoch, God of Undeath and Restlessness. He takes the form of an ogre, and is is brash, uncouth, blunt, and quick to change his mind when it suits him. He is never satisfied with his choices, no matter what those choices may be. His symbol is a simple black circle.
Chemoch is responsinble for Undeath, Heresy, Resurrection, Spirits, Immortality, and Controversy. His paladins and clerics do their best to ensure that the population of undead creatures in Rothlia does not rise beyond reasonable numbers. His warlocks, on the other hand, are responsible for ensuring that Rothlia doesn't get too complacent.
Expanded Spell List
1st-level Death feature
The Pact of Death lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Death Expanded Spells
Among the Dead
1st level Death feature
Starting at 1st level, you learn the spare the dying cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease.
Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn't make the save when it includes you in an area effect, such as the explosion of fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.
Grave Touched
6th-level Death feature
Your patron's powers have a profound effect on your body and magic. You don't need to eat, drink, or breathe.
In addition, once during each of your turns, when you hit a creature with an attack roll and roll damage against the creature, you can replace the damage type with necrotic damage.
Necrotic Husk
10th-level Death feature
Your connection to undeath and necrotic energy now saturates your body. You have resistance to necrotic damage.
In addition, when you would be reduced to 0 hit points, you can use your reaction to drop to 1 hit point instead and cause your body to erupt with deathly energy. Each creature of your choice that is within 30 feet of you takes necrotic damage equal to 2d10 + your warlock level. You then gain 1 level of exhaustion. Once you use this reaction, you can't do so again until you finish 1d4 long rests.
Indestructible Life
14th level Death feature
When you reach 14th level, you partake some of the true secrets of Undeath. On your turn, you can use a bonus action to regain hit points equal to 1d8 + your warlock level. Additionally, if you put a severed body part of yours back in place when you use this feature, the part reattaches.
Once you use this feature, you can't use it again until you finish a short or long rest.
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