Männlicher Svirfneblin (Deep Gnome) Spion. Forsche Persönlichkeit. Ist Spielsüchtig und bietet Wetten auf fast alles an. Hat einen unerklärlchen und unerschöpflichen Geldvorrat. Jimjar ist immer seinem Wort treu, und er schafft es, seine Kredite in seinem Kopf genau zu verfolgen und so schnell wie möglich seine Wetten (oder die Zahlung zu verlangen) zu zahlen.
- At will: nondetection (self only)
- 1/day each: blindness/deafness, blur, disguise self
Stats
| Small Humanoid (Deep Gnome), Any Alignment | |
|---|---|
| AC 12 | Initiative +2 (12) |
| HP 27 (6d8) | |
| Speed 20 ft. |
Skills
Deception +5 , Insight +4 , Investigation +5 , Perception +6 , Persuasion +5 , Sleight of Hand +4 , Stealth +4
| Gear Hand Crossbow, Shortsword |
|---|
| Senses Darkvision 120 ft., Passive Perception 16 |
| Languages Common, Gnomish, Terran, Undercommon |
Traits
Cunning Action: On each of its turns, Jimjar can use a bonus action to take the Dash, Disengage, or Hide action.
Gnome Cunning: Jimjar has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting: Jimjar's innate spellcasting ability is Intelligence (spell save DC 11). Jimjar can innately cast the following spells, requiring no material components:
Sneak Attack (1/Turn): Jimjar deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Jimjar that isn't incapacitated and Jimjar doesn't have disadvantage on the attack roll.
Stone Camouflage. Jimjar has advantage on Dexterity (Stealth) checks to hide in rocky terrain.
Actions
Multiattack: Jimjar makes two melee attacks.
Shortsword: Melee Weapon Attack: +4 to hit , reach 5 ft., one target. Hit: 5 ( 1d6 + 2 ) piercing damage.
Hand Crossbow: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 ( 1d6 + 2 ) piercing damage.



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