- Age
- 187
- Date of Birth
- Flamemoor 15, 2300
- Gender
- Male
- Eyes
- Deep gray with flakes of red
- Hair
- Iron-gray beard and hair, intricately braided with stone beads
- Skin Tone/Pigmentation
- Ruddy bronze
- Height
- 4’6”
- Weight
- 180 lbs
Appearance
Physical Description
Thargrim Ironvein boasts a powerful and grounded physical condition, his stocky frame a testament to his Volturuhm roots, forged with a blacksmith’s strength from decades at the forge and a paladin’s balance honed by Thrumdor’s divine call. This has enabled him to stand firm against Chaos in the coastal trade routes. His thick, calloused hands, scarred from hammer work, bear a burn mark on his left forearm from a forge mishap, while his sturdy legs built from mine treks support his 180-pound build with unwavering endurance. His ruddy bronze skin weathered by the Cold Rise’s depths and sunlight atop the mountain reinforce his almost stonework chiseled features. At 187, his muscular physique, paired with the resilience of his dwarven blood, allows him to wield his warhammer with godly force with steadfast resolve, his deep gray eyes flaked with ruby tones gleaming with the earthy might of his faith, embodying a warrior shaped by stone and spirit.
Apparel & Accessories
Thargrim’s apparel and accessories reflect his Volturuhm heritage and paladin might, featuring intricately forged dwarven plate mail that clads his stout 4’6” frame in rugged protection paired with a dwarven-crafted helmet adorned with a reinforced crest for battle. His primary weapon, a two-handed warhammer scaled to his size, swings with godly force, its head engraved with sacred symbols from his Embodiment Rite, while a bandolier with multiple pockets and pouches crosses his chest and intertwines with a belt around his waist, holding holy oil, gem offerings, and tools of his craft. Despite his compact build, he carries a sturdy backpack brimming with equipment—rations, a waterskin, and spare components—earning him the moniker of a veritable packmule, his stone bead necklace with Thrumdor’s rune dangling proudly with unwavering resolve.
GENERAL EQUIPMENT
- Fighter Pack: Bandages (5), Oil, cooking pot, 1 week rations, 3 large sacks, tinderbox, torches (6), waterskin, whetstone (Weight 22.8 lb)
- Bag Option 1: Backpack, Weapon Belt, Large Pouch (Capacity: 45 lb / Weight: 2.2 lb)
Specialized Equipment
- Ring of Ember’s Defiance is a magic ring offers continual Resist Fire protection, ignoring minor flames, granting a +3 saving throw bonus against significant fire attacks like fireballs, and halving damage (rounded up).
Mentality
Personal history
Thargrim Ironvein was born on Flamemoor 15, 2300, in the depths of Volturuhm’s Stoneheart Clan, nestled within the Cold Rise mountains. As a young dwarf, he apprenticed in the Foundry District under his father, a Stonehammer Guild artisan, mastering metalworking and stonemasonry, his thick hands callousing from hammer work and earning a burn mark on his right forearm during a forge mishap. By 2350, at age 50, he ventured into the Mining District, where he first clashed with goblins plaguing the tunnels, his sturdy legs carrying him through treacherous treks as he honed his combat skills, laying the foundation for his future as a paladin of Thrumdor amidst the clan’s earthy traditions.
For over a century, from 2350 to 2457, Thargrim thrived as an artisan, his craft reaching its peak when he forged what he called “Iron Wall” shields, masterpieces that bolstered Volturuhm’s Red Rose allies and earned him renown among the Stoneheart Clan. His life darkened at 157 in 2457, when he accused Elder Grorin Flameforge of hoarding goblin loot during a recovery expedition, a bold stand that led to his exile when his accusations came up empty, the sting of betrayal etched into his ruddy bronze skin as he was cast from the clan’s halls. Wandering the Cold Rise hills and caverns, he found solace in the wilds, his iron-gray braids growing heavy with stone beads, until a divine vision in 2462 at age 162 revealed Thrumdor trembling under goblin boots, awakening his paladin powers and setting him on a path of redemption into the coastlines.
Now 187 in 2487, Thargrim resides in Lavonia, his dwarven plate mail clanking as he guards trade routes for hire, his two-handed warhammer swinging with godly might against Chaos. The memory of Volturuhm’s unity and his exile’s wound fuel his drive to crush goblinoid threats, his bandolier and backpack—brimming with holy oil and gear—marking him as a veritable packmule on the Artisan District’s streets. Though estranged from Stoneheart, he finds a fragile peace among Volturuhm exiles and demihuman allies, his deep gray eyes scanning for signs of Grorin’s treachery, his faith in Thrumdor guiding him to restore his clan’s honor amidst Lavonia’s diverse festivals and the looming shadow of his vision.
Employment
Thargrim Ironvein’s employment journey began with early training in Volturuhm’s Foundry District, where, under his father’s guidance as a Stonehammer Guild artisan, he mastered metalworking and stonemasonry, skills honed further in the Mining District’s goblin-infested tunnels by 2350. Now, at 187, he works tirelessly in Lavonia’s Artisan District Grand Foundry, his platework mail clanking as he crafts durable weapons and armor, the rhythmic hammer strikes echoing his devotion to Thrumdor while bolstering the city’s defenses against Chaos. Beyond the forge, he offers his services for hire to traveling caravans, wielding his two-handed warhammer to deal with bandit ambushes or goblin raids, his sturdy legs and divine protection making him a sought-after guardian on the trade routes, where his gruff loyalty ensures the safety of merchants and goods alike.
Morality & Philosophy
The paladin’s morality and philosophy are rooted in a Lawful Neutral ethos, guided by Thrumdor’s earthy justice, where he upholds stability and community as a dwarven paladin, viewing his people as stewards of the earth with a sacred duty to protect its depths from Chaos. His actions exemplify goodness through his charitable tithing of of his earnings to Lavonia’s needy, adhering to Thrumdor’s directives with offerings of gems to other dwarven outcasts, though his quiet bitterness toward disloyalty colors his trust in others. Amid the human preaching of Sol, he respects its Lawful alignment but prioritizes Thrumdor’s rugged strength, swinging his warhammer with a sense of order that balances personal honor with the collective good, driving him to purge goblinoids and redeem his clan’s name.
- Holy characters must always act in a manner that exemplifies goodness, follow the directives of his religion, and must tithe at least 10% of his earnings toward charitable giving (but never to other player characters). A Holy character may only keep one suit of magical armor (or clothing), one shield, two magical weapons, and a total of five other permanent magical items (charged items such as wands included)
Known Languages
- COMMON (for this setting, called ELNORN) - The common language of the land, predominantly spoken by humans.
- DWARVISH - The language of Dwarves.
Personality
Motivation
- Seeks to crush goblinoid threats, driven by Thrumdor’s call to purge Chaos
- Expose the betrayal that echoes his exile, aiming to restore his clan’s honor.
Social
Religious Views
Thargrim Ironvein’s religious views are anchored in an unshakable devotion to Thrumdor, the Spine of the World, whom he reveres as the earthy backbone of existence and the ultimate protector against Chaos, a faith forged in Volturuhm’s depths and sustained through his Embodiment Rite practices where he offers gems and prayers amidst Lavonia’s bustling Demihuman District. Despite the pervasive preaching of Sol by human clergy, Thargrim stands firm, his gruff eyes narrowing at their sunlit sermons, respecting Sol’s Lawful alignment but rejecting its dominance as he clings to Thrumdor’s rugged strength, symbolized by the mountain rune on his warhammer. His steadfast loyalty endures the heart of human civilization, where he carves out a sacred space with each swing of his hammer, finding solace in the divine visions, driving him to purge goblinoid threats and honor his god’s will over the clamor of human faith.
Social Aptitude
Thargrim’s social aptitude is marked by a gruff and distant demeanor, his deep voice rumbling with dwarven bluntness as he interacts with commoners in Lavonia’s Demihuman District, expecting respect as a Thrumdor paladin while his stern jaw and iron-gray braids signal a stoic reserve shaped by Volturuhm’s exile. He struggles with the intricacies of noble politics, often retreating into silence rather than engaging yet his warmth emerges with demihumans, where he embodies the inclusivity of both Volturuhm and Lavonia through shared crafting tales. Beneath this rugged exterior, his allies—other outcaste dwarves and Volturuhm exiles—discover a steadfast loyalty that cannot be rivaled, a bond forged in battle and trust, proving his heart as unyielding as the stone he reveres.