With time against them, the undead approaching and an exhaustion settled over the entire group, the party must find a way to distract the hordes of undead that haunt them on the beaches and, with a macabre and dark plan they must just do so. But other figures wander the beach, ones more distant and threatening whilst the forest whistles the party's name, offering safety and death in equal measure.
The newly formed party managed to defeat the Sahuagin and now desperately try to escape the beach with their injured and inexperienced companions. However, trust is in short supply in Thysia and, amidst the rush to find their safety the party will need to remember to watch their backs before they are made to pay the price of their recklessness.
The party find themselves facing off against a pack of Sahuagin alongside unlikely and unexpected allies whilst still having to dodge the beach combing undead and figure out where in Thysia they actually are! But, a threat unseen passes amongst this group and if they do not use their wits and cunning they could fall prey to the fourth whistle.