2025/10/03: Investigating the Vale of Hermonides
General Summary
Buzz, Kelsey, Knight, Malakai, Nimbus, Everett, Othar, Union The party headed for the place where Captain Heroditus had been Imprisoned. Close to midnight, they arrived in Starria - a city in the Vale of Hermonides, on the continent of Conaria. The Zerakaz Empire raids this area. They come up from tunnels or drop bombs from airships. The populace is very paranoid and very well armed and defended. The innkeeper keeps the inn door bolted shut. Axes are popular. A lot of walls and buildings were damaged and in disrepair, which bothered Buzz. The walls of the city were extremely well lit with no visible guards. When the party did knock on the large drawbridge there was a response from the wall at the side. A concealed door with a speakeasy style slot opened and the party convinced a guard that they were not hostile and just looking for an Inn. After checking with his supervisor, an older grizzled guard, the party was allowed entrance through a narrow secret door at the side of the drawbridge, through a narrow winding hallway and out another debris covered concealed door into the city. From the inside the engineers in the party determined that the drawbridge was broken, or at least rigged to drop when activated, more a trap than an entrance. The city had battered looking buildings and wide brick streets, there were many signs of emergency repairs and whole lanes of empty lots where destroyed buildings had been removed and presumably used for materials to repair and reinforce the city. Despite the paranoia, the inn-folk were quite forthcoming with information once it was clear the party wasn't hostile. They relayed that one of the possible locations for the Imprisonment was the "Overlord's Graveyard". The inn only has one meal, which is a sort of meat stew. Food was brought to the table. While most party members prepared to rest for the night, Buzz started repairing and upgrading the city's defensive walls. With his huge amount of Wall of Stone, Wall of Iron, and Stone Shape spells available, he was able to do about a fifth of the wall around the entire city. That took him a little under two hours. The rest of the party prepared to enter a Mordenkainen's Magnificent Mansion they'd set up in a doorway in the inn (they'd paid for its use), but first they were approached by a ranger named Vrex who'd been awkwardly trying to be dark and mysterious in the corner of the inn. He offered to serve as a guide for the search he had overheard them talking about. He also mentioned a "witch" who's around the area and is dangerous, but she's at least as much a danger to the invaders, so the locals leave her alone. Izenica the Hag, witch of the Crescent Wood. She's been around for over a thousand years. The party slept overnight in the Magnificent Mansion. (Knight, who'd been apparently absent till then, popped out of Nimbus's shadow once they were inside.) The party rested up, rememorized, and headed out to prep and explore. Everett spent 200 gold on a large supply of new vials and potion components. During the night, the little Void thing Knight had eaten either transformed or died, it was unclear which. It left a swirling mass of Void that was still distinct from Knight. Knight was staying in stealth mode, so they opted to leave analyzing that for later. (Otherwise they'd have to pop the mass out of the mundane shadow they were pretending to be.) The party flew to visit the hag. She was living next to a lake. Surprisingly, her house and the big tree associated with it were well-maintained. The party landed on the path to the boat dock, which was next to healthy and pleasant (and not all dark and scary) woods. As the group headed into the woods, they could hear wind chimes that sounded sort of like wood, but that the adventurers immediately recognized as bone. When they reached the hut, they could see a practical wall of bones spread and hanging around one side of the clearing, clacking in a musical fashion. Othar took the position of spokesperson, villain-to-villain. There was a curtain of beads (or perhaps knucklebones) instead of a door. He got close enough to speak without yelling and called out. A withered voice said "give me a minute, honey, I'm in the middle of something". Five minutes later the hag came out. Stooped posture, Pale white skin, wrinkles and Very long nails. Othar and Kelsey were invited inside. Threatening carniverous plants along the walls, some of them appearing to have faces. Othar and Kelsey refused the hag's offer of tea. Upon request, Othar explained what he was doing in her neck of the woods and what was going on. As he did, the hag poured herself some very red liquid. Othar wasn't sure what that was. The hag explained a bit of her own story. She's been here for a very long time. This used to be unbothered wilderness, but it's gotten more busy recently. But hey, at least the fisherman who've started showing up make free meals. Apparently the old captain was the warlord of this area for a little while. According to the hag, he was hard to get along with. Othar offered spellcraft and/or murder (his specialties) in return for the hag's aid. She did, as it happens, have need of some murder. The target she chose was a magma dwarf, captain of a ship of some sort. It was one of the ships that had been terrorizing the region. The target's name was Kkagelragelbac, and the hag magically granted Othar a sense of the man's face and location. She requested that someone tell him "This is for the tree" before they kill him. An extra bit of spite from her old, cold heart. Info:
The last cave to the south was empty. The pedestal was there, but no statue, invisible or otherwise. After further investigation with Wizard sight the party detected magical energy forming colored shapes hanging over the pedestal. When viewed from each corner of the room, basic magical runes for fire/earth/air/water coalesced from the magical shapes. Ko, Ro, Do, Ku
The party was left confused by this, awaiting help and pondering what it could mean.
Rewards Granted
2 xp
Character(s) interacted with
The Ragnarok crew, various villagers, Vrex, Izenica the hag, the adventurer spirits


