The party have the antidotes, the poisons and the journals. They quickly get back to Dharilton to enjoy some downtime as they recover.
The party searches the shadow world for the antidote.
The party search Rhion's Brook for the lab in the light world before searching for a portal to get to the shadow world where they hope the same lab is being used for the poison.
The party sets out to Rhion's brook to try and say Ruimele.
The party travels across the forest and plains to Honeysuckle Abbey and then onto Dharilton.
The party meets with the Council and need to select a way to prove themselves.
The party finally arrives at the Capital of Dhoesone, Sonnelind. Isabelle is wary, but the party is optimistic as they request an audience with the Baroness and her Council.
The party returns to Rotterham with the portal closed and prepares to head for the capital and comes across a very unusual horse.
The party pick up work of clearing a mine with a shadow rift. With a bit of research under their belt, they head off to find the mine.
The group arrives in Rottenham and look into the mine they heard about that might have some work for them.
After successfully escaping the goblins, the party gets some rest before continuing their travels.
The group is full of fire and ready to fight their way out!
The Party wakes up in the Cells of a jail of some sort. Beaten and bloody, they bid their time to attack.
The party has secured a Goblin. His interrogation and untimely demise has left the party with some information to help them. Then after a brief planning session the decide to split the party as they attempt to get into the fortified town under Goblin control.
The group encounters a new alley as they head to Urgot's Den.
The group heads to Urgot's Den hearing of some work they can pick up on their way to the capital, but something strange is happening with the forest.
The group decides to hang around for just one more day...
The group readies itself to go through a shadow rift to find a dragon egg before leaving town.
The group has successful awoken Brienda but this brings new problems. They also have still promised to help with some of the quests that were put aside in order to save Leolen's life.
The party was given 7 quests by the toy companions. They have completed 3 of them and have 4 left to do. A nightmare, an orge, a trip to the shadow world and a chat with a fey queen.
People are pulled together for many reasons. Sometimes it's by fate and sometimes through a series of events that leads to a defining moment. But if we're being perfectly honest coin is a strong factor for five adventurers to go to a noble's house and to hear out his request.