Mike 063: Battles at the Broken Ramparts Report

General Summary

 
09/05/2025
BASTARDS

 

DATE

  Neverwinter   Recap
We have fought many battles to protect Neverwinter, at the border, in now we are about to head to a hole in the city walls.  
 
 

Summary

 

 
  Ran to the hole, and began fighting. A fireball cleared the way, and a locust storm plugged the hole. We flew up and cleared the wall, many were asleep thanks to the bard.   On the other side we saw two wizards with Portals, more Glass Warriors and they had prisoners. There was another large general.  
   

Summary

The party gathered themselves and prepared to march toward the northern battlefield, organizing their formation as they advanced through the residential area near the city walls. Sace entrusted a guard with watching over a severed foot from a soldier they had been repairing, asking the guard to ensure no one shattered it as they wanted to research it later. As they approached closer to the walls, they could see through cracks in the buildings that souls were funneling through a massive breach, and the sounds of battle echoed in the distance.   When they cleared the wall and gained a full view of the breach, the party saw numerous glass enemies—fragile, statue-like creatures that moved like golems—pouring through the opening. Nissa flew up on her broom and engaged the first wave, swiftly dispatching several of the glass foes with her strikes. Ziva unleashed a devastating swarm of biting mosquitoes that filled a large area, the insects tearing through the fragile enemies and eliminating many in moments. Omidonn, using his bardic magic, sang a haunting lullaby that caused multiple glass soldiers to crouch down into fetal positions as they fell into a magical slumber.   From his elevated position in the air, Omidonn gained a better view of the battlefield and called out to his allies, pointing out the sleeping enemies and suggesting they focus on the ones still awake. Wroxi, flying high on her broom, spotted a portal master beyond the wall surrounded by foot soldiers, and she relayed the critical information that killing the portal master would close the portal. She launched magical darts that struck down several foot soldiers while intentionally avoiding the portal master. Sace moved to the edge of the wall and hurled a bolt of fire at a sleeping enemy, while allied archers released volleys of arrows that took out enemies positioned on the wall.   Nissa flew over the wall and descended upon a mage who was protected by shimmering illusory duplicates, making it difficult to discern which was real. She struck at him repeatedly with her staff, expending its magical charges, and though some of her blows hit the duplicates, she eventually landed strikes on the real mage, leaving him with only one protective image remaining. Meanwhile, Omidonn flew over the battlefield and spotted captured Neverwinter Knights villagers being held prisoner by enemy guards. He strategically dropped a dagger near one of the bound villagers, instructing them to use it to cut themselves free and expecting it back after the fight. The villager caught the dagger skillfully before it hit the ground and immediately began working on his bindings.   The battle intensified as Ziva repeatedly called down thunderous sonic energy in concentrated areas, targeting the mage and his duplicates. The mage appeared increasingly wounded and bloodied from the sustained assault. Omidonn unleashed a powerful explosion of fire from his aerial position, the blast so intense it seemed to shake the very air around them. Sace engaged the mage with advantage, flanking with Nissa, and struck him with an enchanted blade that resonated with thunderous energy. The mage attempted to retaliate with a melee attack against Nissa, but she skillfully evaded his strike.   As the party pressed forward, a powerful enemy general emerged, wielding weapons that crackled with fire. He swung at both Nissa and Sace simultaneously, his strikes dealing devastating blows enhanced by flames. Nissa, drawing on her inner focus, adopted a defensive stance that made her incredibly difficult to hit, and she retaliated against the general with a flurry of strikes from her staff, expending more of its magical charges. The general appeared severely wounded from her relentless assault. An assassin fired at Omidonn from a distance, the projectile laced with poison, but Omidonn managed to reduce the impact through sheer force of will.   Allied casters in the background channeled healing energy to Nissa, Sace, and Claws, mending their wounds as the battle raged on. Claws, the party's Tabaxi companion, eliminated two enemies with swift strikes and moved to assist Nissa against the general. Ziva's summoned companion, the pickle, moved across the battlefield making its distinctive noises and successfully struck down a nearby enemy before repositioning to flank the general, providing Nissa with a better angle of attack. Omidonn continued to sing his enchanting lullaby, putting more foot soldiers into a deep slumber, though the mage resisted the spell's effects.   Wroxi continued her aerial assault, launching magical projectiles enhanced with cold energy that struck multiple targets. Sace engaged the general again, taking advantage of the flanking position with Nissa, and landed another powerful strike with his enchanted blade. The general, though severely wounded and bloodied, continued to fight with fierce determination. Allied guards and archers cleared out more enemies surrounding the party, their arrows and strikes eliminating foot soldiers and providing crucial support.   As the battle continued, Omidonn attempted to demoralize an enemy with cutting insults, telling them not to wake the sleeping foes as they might shatter under the pressure, though his words had no effect. The party maintained their coordinated assault on the general and remaining enemies, with Ziva calling down more thunderous energy and her pickle companion eliminating another foe. The guard who had caught Omidonn's dagger worked skillfully to cut through his bindings, making progress toward freeing himself.   The party fought with relentless determination despite the late hour and growing fatigue. Nissa continued her assault on the general, striking him multiple times and leaving him on the brink of defeat. The assassins attempted to strike at Nissa but found their attacks ineffective against her defensive techniques. The general, wounded and desperate, swung at both Nissa and Sace again, landing hits on both despite their best efforts to defend. Allied forces continued to provide support, with archers and guards eliminating more enemies and casters channeling healing energy to the wounded.   As the combat round drew to a close, the party discussed their exhaustion and the late hour. They decided to conclude after the current round of combat, wanting to ensure that all members, including one who had stepped away, could participate in the final moments of the battle. The battlefield was littered with defeated glass enemies, sleeping foot soldiers, and the wounded forms of the mage and general, while the party stood ready to deliver the final blows that would secure their victory.      

Scenes

March to the Battlefield

The party discusses their marching order and prepares to advance towards a northern battlefield where they anticipate encountering enemies.
  • The party discusses their marching formation as they prepare to move towards a battlefield.
  • Sace entrusts a guard with watching over a foot from a soldier that the party wants to research later, asking them not to let anybody shatter it.
  • Breach in the Wall

    The party approaches a residential area near the city walls and discovers a significant breach, with souls funneling through and enemies gathering.
  • The party approaches a residential area adjacent to the city walls and observes a large breach in the wall.
  • They see more souls funneling in through the breach, indicating ongoing enemy activity.
  • The group encounters technical difficulties with their virtual tabletop's vision settings, leading to obscured views of the battlefield.
  • Initial Skirmish at the Breach

    Nissa engages the first wave of glass enemies at the breach, quickly dispatching several, while Ziva prepares a devastating area attack.
  • Nissa moves to engage the glass enemies at the breach, swiftly eliminating several with her attacks.
  • Ziva casts Insect Plague, creating a swirling mass of mosquitoes in a large radius that deals piercing damage to enemies, eliminating many of the fragile glass foes.
  • Omidonn casts a sleep spell, causing multiple glass enemies to fall unconscious.
  • Omidonn uses a fly ability to ascend above the battlefield, gaining a better view and identifying sleeping enemies to relay to allies.
  • Wroxi, flying on her broom, attempts to gain a clearer view of the battlefield beyond the wall.
  • Wroxi casts Ray of Frost at an enemy, eliminating it.
  • Sace uses Sword Burst to attack multiple enemies in close proximity, then moves to a defensive position on the wall.
  • Allied archers fire a volley of arrows, taking out enemies on the wall.
  • Aerial Assault and Portal Discovery

    Omidonn unleashes a fireball from above while Wroxi discovers a portal master and additional foot soldiers beyond the wall.
  • Nissa flies up the wall and uses a flurry of blows to defeat several glass enemies positioned there, then moves to the other side of the wall.
  • Ziva sends her companion, the pickle, forward towards the wall and holds a Sacred Flame spell until she sees an enemy.
  • Omidonn, from his elevated position, points out the sleeping enemies to his allies and suggests targeting an awake foe.
  • Omidonn casts a powerful fireball from his aerial position, striking enemies below and revealing more of the battlefield.
  • Wroxi, flying high, spots a portal master and several foot soldiers beyond the wall, relaying this critical information to the party that killing the portal master will close the portal.
  • Wroxi uses Magic Missile to target multiple foot soldiers, eliminating them, while intentionally avoiding the portal master.
  • Sace casts Firebolt at a sleeping enemy from the edge of the wall.
  • Allied archers release a volley of arrows, eliminating enemies on the wall.
  • Mirror Images and Prisoner Discovery

    Sace engages a mage protected by mirror images while Omidonn discovers captured villagers and strategically drops a dagger for one to use.
  • Sace uses Booming Blade to attack a mage who is protected by mirror images, making it difficult to land a direct hit on the real target.
  • Nissa descends from the wall to engage the mage, striking him multiple times with her staff and expending charges, hitting duplicates and eventually the real mage, leaving him with one mirror image remaining.
  • Omidonn, flying, observes captured Neverwinter Knights villagers being held by guards and strategically drops a dagger near one of them, instructing them to use it to cut themselves free and expecting it back after the fight.
  • The mage attempts a melee spell attack against Nissa, but it misses.
  • An assassin shoots at Nissa but misses.
  • Coordinated Assault on Mage and General

    The party continues their engagement with coordinated spells and attacks against the mage and a newly revealed general.
  • Ziva casts Shatter, targeting the area where the mage and his duplicates are, causing thunder damage and hitting the mage, making him appear bloodied.
  • Ziva's pickle companion moves forward and attacks an enemy foot soldier.
  • Bob casts Enlarge on himself, growing in size.
  • Omidonn casts Sleep, targeting a group of foot soldiers and putting many of them into a magical slumber, though failing to affect the mage.
  • Omidonn uses Vicious Mockery on a foot soldier, but it has no effect.
  • Wroxi casts an area-of-effect spell dealing cold damage to enemies.
  • Sace attacks the mage with Booming Blade, dealing significant damage.
  • Allied guards eliminate several enemies.
  • An assassin attacks Omidonn at close range, dealing poison and normal damage, but Omidonn uses a reaction to reduce the damage taken.
  • The General attacks Nissa and Sace, dealing fire and normal damage to both with powerful swings.
  • Nissa attacks the General, striking him with her staff and expending charges, dealing substantial damage and making him appear wounded.
  • Nissa uses Patient Defense to make herself harder to hit.
  • Foot soldiers attack Nissa, but she skillfully defends, taking minimal damage.
  • Intensifying Battle

    The battle intensifies with continued attacks on the General and mage, while allies provide healing support.
  • Allied casters in the background heal Nissa, Sace, and Claws.
  • The guard who was given a dagger by Omidonn catches it skillfully and begins cutting his bindings.
  • Omidonn casts Fireball on the mage, dealing significant fire damage.
  • Wroxi casts Magic Missile, striking multiple targets with cold damage.
  • Sace engages the General with advantage from flanking with Nissa, striking him with Booming Blade and dealing a combination of physical and magical damage.
  • Sace disengages and moves back to maintain distance from the General.
  • Allied archers and guards clear out more enemies, including those around Claws and Nissa.
  • Claws eliminates two enemies and moves to assist Nissa.
  • Nissa continues her assault on the General, striking him multiple times with her staff and expending charges, dealing heavy damage and leaving him severely wounded.
  • Nissa uses Patient Defense again to protect herself.
  • Assassins miss their attacks against Nissa due to her defensive abilities.
  • An assassin shoots at Omidonn, dealing damage.
  • The General attacks Nissa and Sace again, landing hits on both.
  • Ziva casts Shatter for a third time, hitting the General and causing him to become bloodied.
  • Ziva's pickle companion eliminates a nearby enemy and is repositioned to flank the General, providing Nissa with advantage.
  • Final Push

    The party continues their relentless assault on the General and remaining enemies as fatigue begins to set in.
  • Omidonn casts Sleep again, targeting a large group of foot soldiers and putting many to sleep.
  • Wroxi casts an area-of-effect spell, dealing damage to enemies in a concentrated area.
  • Sace attacks the General again with advantage, dealing more damage.
  • Allied guards attack and hit during their turn.
  • Foot soldiers attack Nissa, but most miss due to her defenses.
  • The party discusses ending the session due to fatigue and the late hour, deciding to conclude after the current combat round to allow a returning player to participate in the final moments.
  •  
    Nothing of Importance  
    — Jamie Notes
     

    Chat Logs:

  • 9:08PM Wroxi: Enlarge Reduce
  • 9:08PM Sace: 10.2 INITIATIVE (5.2) Sace
  • 9:34PM Omidonn: For Description Only Sleep
  • 9:39PM Wroxi:rolling 1d8 ( 7 ) =7 3 Force 120 feet Magic Missile
  • 9:42PM Sace: For Description Only  Sword Burst
  • 9:48PM Ziva's Spiritual Weapon:makes pickle noises
  • 9:48PM Sace:BTW, just for flavor -- but it can be assumed that Sace burns a bunch of his time alloted for the boots just floating around from time to time, or to get to the top shelf ;)
  • 9:52PM Omidonn: For Description Only Fly
  • 9:57PM Wroxi: 15 60 feet Ray of Frost
  • 10:21PM Omidonn: For Description Only Fireball
  • 10:25PM Ziva Elymathyr: Gust of Wind
  • 10:27PM Wroxi: 4 Force 120 feet Magic Missile
  • 10:57PM Omidonn: For Description Only Sleep
  • 11:32PM Wroxi: DC16 Half damage Dexterity Save 2 Cold Higher Level Cast 12 Cold 90 feet Snilloc's Snowball Swarm
  • 11:34PM Omidonn: Mending
  • 11:41PM Sace: For Description Only  Sword Burst
  • 11:55PM Nissa: 18 + 3 CONSTITUTION SAVE (2)
  • 12:17AM Sace:i had to use BA for movement
  • 12:27AM Omidonn: For Description Only Vicious Mockery
  • 12:28AM Wroxi: DC16 Half damage Dexterity Save 6 Cold 90 feet Snilloc's Snowball Swarm

  • Character(s) interacted with

    NPCs

    Guard (Allied)

    A guard left to watch over a foot from a soldier that Sace wishes to research later, agreeing to look after it and not let anybody shatter it.  

    Glass Guys

    Numerous fragile enemies described as one-hit wonders with only 1 HP, easily defeated but appearing in large numbers at the breach. They are glass statues that move like golems and crouch down into a fetal-like position when put to sleep.  

    Portal Master

    A powerful enemy discovered beyond the wall, responsible for maintaining a portal. The party knows from previous encounters that defeating the portal master will cause the portal to disappear. He is protected by mirror images.  

    Foot Soldiers

    Standard enemy combatants encountered alongside the portal master and glass guys. Many are put to sleep by the party's spells while others engage in combat.  

    Mage

    An enemy spellcaster protected by mirror images, making them difficult to target directly. Capable of powerful attacks and melee spell attacks. Eventually becomes bloodied from the party's sustained attacks. Has over 100 health.  

    Neverwinter Knights Villagers

    Non-adventurous individuals who have been captured, tied up, and are being held prisoner by enemy guards. They appear beaten up and are guarded by foot soldiers. One villager skillfully catches a dagger dropped by Omidonn and begins cutting his bindings.  

    General

    A powerful enemy leader capable of dealing significant damage with melee attacks that can strike multiple targets at once, dealing both physical and fire damage. He is eventually bloodied and severely wounded by the party's combined efforts.  

    Assassin

    An enemy combatant who uses ranged attacks and deals poison damage. Targets party members from a distance, particularly Omidonn and Nissa.  

    Claws

    A DMPC Tabaxi Swashbuckler Rogue who participates in combat, holds his action strategically, eliminates enemies, and receives healing from allies. He is immune to poison and disease due to his Purity of Body ability.  

    Pickle

    Ziva's summoned companion described as cute and making pickle noises. It moves across the battlefield, can be directed to engage enemies, and successfully eliminates foes in combat.  

    Allied Archers

    Guards who support the party by firing volleys of arrows, eliminating multiple enemies throughout the battle.  

    Allied Casters

    Adventurers in the background who are all capable of casting healing magic, providing healing to Nissa, Sace, and Claws during combat.

    Notes

    Locations

    Residential Area near City Walls

    An area where the party approaches the city's defenses, characterized by buildings and the imposing city wall. The party can see through cracks in buildings to parts of the wall.  

    Breach in the Wall

    A large opening in the city wall where souls are funneling through, indicating a recent battle and serving as the entry point for enemy forces. The site of intense combat with glass enemies.  

    City Wall

    A defensive structure approximately 20 feet high with a significant breach. Combat takes place on and around its elevated positions, with enemies positioned on top and beyond it. The wall provides cover and strategic vantage points, with stairs on the inside.  

    Beyond the Wall

    A large open battlefield area beyond the breached wall where the portal master, foot soldiers, mages, and the General are positioned. Captured villagers are also held in this area.  

    Items

    Foot from a Soldier

    A severed foot from a soldier that the party was repairing and wants to research later. Sace entrusts it to a guard for safekeeping during the battle.  

    Dagger

    A simple weapon that Omidonn drops near a captured villager, hoping they can use it to cut their bindings and escape. Omidonn expects it back after the fight. The villager skillfully catches it before it hits the ground.  

    Scroll of Wish

    A powerful magical scroll possessed by Nissa, obtained for being the DM during a break. Capable of granting almost any desire, casting any spell, or creating powerful effects like permanent damage immunities or creating a simulacrum. However, it has potential backfires or negative consequences subject to the DM's interpretation, similar to a monkey's paw. Its existence was a secret to some party members until revealed during discussion.  

    Broom

    A magical flying item used by Nissa and Wroxi to fly, providing aerial mobility with 50 feet of movement and allowing them to gain vantage points during combat.  

    Dragon Belt

    An item worn by Nissa that aids in the recovery of her Ki points, allowing her to roll to regain abilities during combat.  

    Staff (Nissa's)

    Nissa's magical weapon that has charges which can be expended on a hit to deal additional force damage. She can expend up to three charges at once. If all charges are used, she must roll to see if the staff is destroyed.  

    Gauntlets (Nissa's)

    Magical gauntlets worn by Nissa that provide additional damage. They are enchanted but not yet powered up, requiring someone with skills to activate their full potential.  

    Lute (Omidonn's)

    Omidonn's instrument that allows him to cast the fly spell once per day as part of his abilities.  

    Ice Ring

    A ring that adds cold damage to attacks, used by Wroxi to enhance her spells.  

    Shield (magical)

    An item that provides a bonus to AC, mentioned in the context of Sace's defenses.  

    Spells

    Insect Plague

    Cast by Ziva, this spell creates a 20-foot radius sphere of swarming, biting mosquitoes that deals piercing damage to enemies within its area, forcing a constitution saving throw. It lasts for up to ten minutes and remains on the battlefield as a hazard.  

    Sleep

    Cast by Omidonn multiple times, this spell causes creatures to fall unconscious for one minute, affecting those with the lowest hit points first within the area. Creatures wake up if damaged or if someone uses their action to wake them. Omidonn uses this strategically to control large groups of foot soldiers.  

    Ray of Frost

    Cast by Wroxi, this spell sends a beam of frigid cold at an enemy, dealing cold damage and eliminating targets.  

    Sword Burst

    Cast by Sace, this spell causes spectral blades to erupt in a circle around the caster, forcing nearby enemies to make a dexterity saving throw or take damage.  

    Magic Missile

    Cast by Wroxi, this spell launches multiple darts of magical force that automatically hit chosen targets, dealing force damage enhanced by her ice ring. The spell cannot miss and targets creatures individually, not mirror images.  

    Booming Blade

    Used by Sace in conjunction with melee attacks, this spell enhances a weapon strike and deals additional thunder damage if the target moves after being hit.  

    Shatter

    Cast by Ziva multiple times, this spell creates a 10-foot radius sphere of thunderous sonic energy at a point within 60 feet, forcing creatures to make a constitution saving throw or take thunder damage. Used strategically to target the mage and General.  

    Sacred Flame

    A cantrip Ziva prepares to cast, holding her action until an enemy is visible, to deal radiant damage.  

    Fly

    Cast by Omidonn on himself using his lute's ability once per day, granting him the ability to fly 60 feet per turn and gain a better vantage point over the battlefield for ten minutes.  

    Fireball

    A powerful area-of-effect spell cast by Omidonn from his aerial position, unleashing an explosive burst of fire that damages enemies within its radius. The spell's power was so great it visually changed the border color of the game map.  

    Firebolt

    A ranged spell attack cast by Sace at sleeping enemies, hurling a bolt of fire that deals fire damage.  

    Vicious Mockery

    Cast by Omidonn, this bard spell uses cutting insults to deal psychic damage and impose disadvantage on the target's next attack roll if they fail a wisdom saving throw. Used with creative taunts like telling enemies not to wake sleeping foes as they might shatter under the pressure.  

    Enlarge

    Cast by Bob on himself, causing him to grow in size and gain combat benefits.  

    Patient Defense

    Used by Nissa as a bonus action by spending a ki point, this monk ability allows her to take the Dodge action, imposing disadvantage on attack rolls against her.  

    Mirror Image

    A protective spell used by the enemy mage that creates illusory duplicates, making him harder to hit. When attacked, there is a chance to hit a duplicate instead of the real mage. Area-of-effect spells and attacks without attack rolls can bypass the images to hit the real target.  

    Step of the Wind

    A monk ability used by Nissa as a bonus action by spending a ki point, doubling her movement speed for that turn.

     

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    Table of Contents  
     

    Mike 063: Battles at the Broken Ramparts

    Table of Contents

     
     
     
     
    Campaign
    The Campaign of the BASTARDS
    Protagonists

    Sace

    Chaotic Good Pallid Elf (Criminal (Pickpocket))
    Rogue 12
    129 / 129 HP
    STR
    12
    DEX
    20
    CON
    18
    INT
    14
    WIS
    14
    CHA
    14
    Report Date
    06 Sep 2025
    Primary Location
    Neverwinter
    BASTARDS
    Organization | Sep 6, 2025
       
    Timeline of the BASTARDS
    Generic article | Sep 21, 2025