After having made a path across the minefield to the west of Modakin, the party cracked the code to gain access to the bunker. However, their day of exploration was halted by a SWARM! Swarms! Why does it always have to be swarms? Now, the party made their way back to the entrance to recover and rest. They plan to dive back in to the dark halls to see what else, if anything they can find of value.
The group will arrive in town to find their local contact, with a job waiting. Will the group gather their barring's and get settled, or will the charge head first into their work? Only time will tell.
The party plans to make their way across the mine field and start salvaging items from the abandoned bunker left from the past war.
We will spend time making sure everyone know what to expect in the campaign. This will help make sure the GM meets the expectations of the players, and that the players know what to expect of the GM. This session will also cover the party dynamics and builds.