Salvors’ Claim

A Pathfinder 1e game In the world of Terrasol
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Sessions Archive

3rd Feb 2025

Session 3: Licking Our Wounds

After having made a path across the minefield to the west of Modakin, the party cracked the code to gain access to the bunker. However, their day of exploration was halted by a SWARM! Swarms! Why does it always have to be swarms?   Now, the party made their way back to the entrance to recover and rest. They plan to dive back in to the dark halls to see what else, if anything they can find of value.


27th Jan 2025

Session 1: Starting Our Adventure

The group will arrive in town to find their local contact, with a job waiting. Will the group gather their barring's and get settled, or will the charge head first into their work? Only time will tell.



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27th Jan 2025

Session 2: Lets start salvaging

The party plans to make their way across the mine field and start salvaging items from the abandoned bunker left from the past war.


16th Dec 2024

Session 0: Establishing the Campaign

We will spend time making sure everyone know what to expect in the campaign. This will help make sure the GM meets the expectations of the players, and that the players know what to expect of the GM.   This session will also cover the party dynamics and builds.



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Seeing an opportunity to make money, the players decided to become partners in a business to clear old mines and caves that were once occupied by the armies of Herzhorst and Quelic. A job is a job until it isn’t.   In this “wild west” type game, the players will get to explore Quelic, a tribal nation with vast plains and hills. The players are coworkers cleaning up after the war between Quelic and Herzhorst. The riches are there for the taking, as long as they can hold on to them once they have them.

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