Salvors' Claim Player's Guide
Adventure Summary
Seeing an opportunity to make money, the players decided to become partners in a business to clear old mines and caves that were once occupied by the armies of Herzhorst and Quelic. A job is a job umtil it isn't.
In this “wild west” type game, the players get to explore Quelic, a tribal nation with vast plains and hills. The players are coworkers cleaning up after the war between Quelic and Herzhorst. The riches are there for the taking, as long as they can hold on to them once they have them.
Character Creation
- System: Pathfinder 1e
- Approved Rules
- Paizo Rulebooks
- Player Comanions (by request)
- Ability Scores
- Roll20 rolled
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