Faced with the looming threats of an ancient creature from Hell and its 4-armed harbinger intent on summoning it to the mortal plane, the party continue on their journey to Fort Enther to discuss with the highest authorities on what should be done.
After the party discover they have been labelled terrorists by the government of their own country, they attempt to survive as forces both political and monstrous aim to bring their downfall. But who can you trust?
Deep in the anguished pasts of Elräen and Fasûl, more details overlap than just their losses from the war...
Deep in the arcane forest, the party face off against a Violet Fungus Necrohulk and negotiate for safety.
Riding away from their burning hometown of Sareth, our group of adventurers strive for safety and answers as darkness falls and dreams arrive knocking at every door.
After saving the day and retrieving their rewards, our adventurers' have a few days of merriment... though this won't last long.
Our adventurers meet in the little town of Sareth. As mysteries unfold and dark magic begins to prosper, will the party rise to the challenge?