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Elias Mordai

Devil (Formally Tiefling) Race
Origin
Totem Warrior Barbarian 9 Class & Level
Neutral Good Alignment
N/A Deity
Faction
Rank/Position
Loyalty
Company

Strength 18
+4
Dexterity 14
+2
constitution 16
+3
intelligence 14
+2
wisdom 12
+1
charisma 16
+3
Total Hit Dice 8
Hit Die
1d12+3
+4 proficiency bonus
+7 Strength
+2 Dexterity
+5 Constitution
+2 Intelligence
+1 Wisdom
+3 Charisma
saving throws
+4 Acrobatics
+2 Animal Handling
+2 Arcana
+7 Athletics
+4 Deception
+2 History
+2 Insight
+8 Intimidation
+2 Investigation
+2 Martial
+2 Medicine
+2 Nature
+6 Perception
+4 Performance
+4 Persuasion
+2 Religion
+4 Sleight of Hands
+4 Stealth
+6 Survival
skills

 

MV

Prestige
1
Attunement Slots
20
Armor Class
95
Hit Points
+2
Initiative
40
Speed
Greataxe 1d20+5 1d12
Unarmed Strike 120+3 1d4+3
Javelin 1d20+5 1d6
Tavern Brawler Strike 1d20+6 1d4+3
Attacks
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Athletics, Intimidation, Perception, Survival
Languages: Common, Infernal, Abyssal
Proficiences
Cantrips: Thaumathurgy (racial)

Level 1: Speak with Animals (class)
Level 2: Beast Sense ( class)
Hellish Rebuke (racial)
Spellcasting
Explorer's pack
Insignia of Rank (military)
1 set bone dice
1 whetstone
2 potion of healing
Equipment
Mad Man
Stat Array
Island Mutation time!

Island Mutation:
+2 cha, +1 Int
You are considered a devil instead of tiefling.

Gifts of damnation
You are able to bind a soul to your own through the creation of a contract (Will be wrote out.)


Planar binding
Your body and soul are bound to a fiendish plane of existence. If you would be killed, your soul has been dragged back to a plane of existence of the GM’s choice. This plane is your new home, and you become an NPC under the GM’s control. If you are on the fiendish plane responsible for your transformation, this flaw has no effect.


| Feats/ASIs
Show spoiler

Level 1 Feat: Tavern Brawler
Level 4 ASI: +1 DEX, +1 CON
Level 5 Feat: Great Weapon Master
Level 6 ASI: +2 STR


Attunement Items

Girdle of the Ape
Wonderous item - Belt - Rare - Attunement

"We reject our humanity and return to apes!"

Imbued into the leather of this girdle is the sure-handedness and mettle of an ape. You are undaunted by neither lofty heights nor lethal foes.

Tree Bound Skill. While wearing this girdle you have a climb speed of 30 feet.

Apes Strong Together. Once per long rest, you can use an action to beat your chest and emit a bolstering roar. Yourself and up to 3 creatures of your choice within 60 feet of you that can hear you are immune to being frightened for 1 minute.
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Encroaching Wild Hammer
Great hammer (Flavored great club) - Rare - Attunement Heavy, two handed

"No matter the mark we make, the world will keep turning and growing without us."

A small tree withered and calcified. It overtook a large stone brick, the planar forces that brought it here changed the tree and as such molded to one another.

Terror Growing: When you critically hit with this weapon the creature hit cannot regain hit points for 1d2+1 turns.

Nature overcomes.: When a critical hit is rolled with this weapon, if any of the damage dice are at the maximum roll two additional damage dice. This additional roll can only occurs once per round.

 



Totem 1: Bear
Totem 2: Eagle


Darkvision.
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hellish Resistance.

You have resistance to fire damage.

Infernal Legacy.
You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the darkness spell; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.


Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

katitron.

Statblock Type

Verum Character Sheet

Link/Embed