UESRPG 3e
NameS'zhinra
Age23
GenderMale
RaceAlfiq Khajiit
Sizesmall
Elite Advances
BirthsignStar-Cursed Ritual
XP50 (total: 1500)
Attributes
Str End Ag Int Wp Prc Prs Lck
20 26 47 42 47 47 31 45
SB EB AB IB WB PcB PsB LkB
2 2 4 4 4 4 3 4

Lucky Numbers4 - 5 - 49 - 67 Unlucky Numbers89

Health P13 / 13 Magicka P42 / 42
Wound Thresh.4 Stamina P2 / 2
Speed10 Luck P4 / 4
Init Rating12 Action P3 / 3
Carry Rating12 Total ENC0, minimal
Armor & Wounds
 Head: 0 
 AR: 0 / 0 
 
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L.Arm: 9Body: 1-5R.Arm: 8
AR: 0 / 0AR: 0 / 0AR: 0 / 0

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 L.Leg: 7R.Leg: 6 
 AR: 0 / 0AR: 0 / 0 
 
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Armor Notes0 / 0
Shield BR: 0 / 0 , - ENC:
Wounds
ConditionsTelepathy (3) | as a free action to all characters within WB * 100m
Talents
Catfall
Reduce the distance the character falls by a number of meters equal to their Agility bonus when calculating fall damage.
Thought Caster
The character does not need to speak or have hands free in order to cast spells.
Traits
Quadruped
The Alfiq moves up to twice their speed when they use the Dash action and three times their speed when they use the Sprint stamina ability.
Dark Sight
The Alfiq can see normally even in areas with total darkness, and never takes penalties for acting in areas with dim or no lighting.
Unremarkable
The character is exceptionally average looking, which for better or worse makes them harder to remember and recognize. Whenever this character attempts to blend in with a crowd (that being the general public, or dressed similarly to any group in which he’s trying to pass for a member by looks alone) he gains a +10 to all Subterfuge and Stealth tests made to fit in. Additionally when appropriate and at the GM’s discretion, any character or NPC trying to remember or describe the character will either have trouble doing so, such as wrongly describing them, or simply being unable to remember them entirely (for better or worse).
Dampened Senses (Hearing)
The character suffers a -10 penalty on Perception tests based on the selected sense.
Skills & Specializations
Skill / Spec. Rank Bonus Base TN
Acrobatics Novice - 47
Athletics Novice - 26
Evade Novice - 47
Stealth Novice - 47
Enchanting Novice - 47
Restoration Novice - 47
Illusion Novice - 47
Destruction Novice - 47
Alteration Novice - 47
Mysticism Novice - 47
Melee Weapons
Damage Range/Reach Qualities

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Ranged Weapons

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Magic
Magical Ward (Self, Ward)
Lvl 1 Strength 1 Cost 3
Description May be cast as a reaction to an attack in place of the character’s normal defense and does not provoke Attacks of Opportunity. Caster generates a magical ward that acts as a shield for all damage, gaining 6 Magical and Physical BR.   Power Block is incompatible with this shield.
Zhinra's Lockpick (Target, Open )
Lvl 2 Strength 2 Cost 10
Description Affected door or container within 50 meter unlocks itself if the extended test threshold to unlock it is 4 or lower.
(Target, Charm)
Lvl 2 Strength 2 Cost 8
Description Affects a single target character within 50m of the caster becomes receptive to others, and the next character to attempt a Persuade or Deceive test on them within 1 minute receives a +10 bonus.   This is a Direct Attack.
(Chain [9], Shock) Overload (+WB to Dmg), Attack
Lvl 1 Strength 1 Cost 11
Description Affects a single target within 50m of the caster, then chaining for up to 4 additional targets of the caster's choice, each within 10m of the previous.   Affected targets takes 1d4 shock damage.
(Bolt, Fire) Overload (+WB to Dmg), Attack
Lvl 1 Strength 1 Cost 4
Description A single target character within 100m of the caster takes 1d4 fire damage.
(Self ,Muffle) Upkeep, Potion, Instant
Lvl 2 Strength 2 Cost 7
Description The caster gains the Muffled (-10) condition for 1 minute.
(Self, Chameleon) Upkeep, Potion, Instant
Lvl 2 Strength 2 Cost 7
Description The caster gains the Chameleon (-10) condition for 1 minute.
(Target, Heal) Potion, Instant
Lvl 2 Strength 2 Cost 8
Description A single target character within 50m of the caster regains 4 HP.  
Cat's Paw (Self, Telekinesis) Upkeep, Potion, Instant
Lvl 1 Strength 1 Cost 4
Description The caster gains the Telekinesis (SL) trait for 1 minute.
(Target, Recall) Potion, Instant
Lvl 3 Strength Cost 15
Description Instantly transports willing affected target character within 50m of the caster to the location of one of the caster’s magic marks placed with the Mark spell.   Cannot be used to travel between planes.
(Bolt, Mark) Potion, Instant
Lvl 2 Strength Cost 7
Description Places an invisible, magic mark at the affected target character within 100m of the caster's current location.   The amount of marks a character can keep track of is equal to their Intelligence Bonus.
Blessed Touch
Lvl Strength Cost
Description This character can speak the word of the divines for an hour in order to remove a single wound and all of its effects (not including lost limbs) from another character. This also restores an amount of HP equal to the amount of damage dealt to cause the wound. This character or the target character may choose to burn 2d6 Luck to allow this power to also restore lost limbs.   The target character must remain still for the entire duration while the character performs the ritual. This power can only be used once until after the character’s next long rest.
Mara's Gift
Lvl Strength Cost
Description This character can speak the word of the divines for an hour in order to remove a single wound and all of its effects (not including lost limbs) from themselves. This also restores an amount of HP equal to the amount of damage dealt to cause the wound. The character may choose to burn 2d6 Luck in order to allow this power to also restore lost limbs.   The character must remain still for the entire duration while they perform the ritual. This power can only be used once until after the character’s next long rest.
Blessed Word
Lvl Strength Cost
Description The character may begin speaking the word of the divines through the use of the Cast Magic action. This has the effect of creating a circle with a radius equal to their Willpower bonus in meters. Characters with the Undead or Undying traits must flee the circle and no characters with those traits may willingly enter it unless they can pass a -40 Willpower test (which may only be attempted once per round).   The circle follows the character, but it only remains as long as they continue to speak the words and take the Cast Magic action each turn. Blessed Word can be sustained for at most 1 minute (10 rounds). This power can only be used once until after the character’s next long rest.
Equipment
1500



ENC:
Notes
UESRPG 3e Character Sheet v1.3, made by Tillerz - Updated: 2021-06-19

Created by

Layeph.

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UESRPG 3e Character Sheet

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