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Homebrew

Magnus Bane CR: 5

Medium humanoid (elf), neutral good
Armor Class: 18 (+1 half plate)
Hit Points: 65 (5d10 + 3d8 + 24)
Speed: 35 ft

STR

14 +2

DEX

17 +3

CON

16 +3

INT

13 +1

WIS

14 +2

CHA

17 +3

Saving Throws: STR +5, CON +5
Skills: Acrobatics +6, Arcana +4, Athletics +5, Deception +6, Intimidation +6, Persuasion +9, Sleight of Hand +6, Stealth +9
Damage Resistances: Cold
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Common, Elvish, Hobbletongue, Thieves' Cant
Challenge Rating: 5 ( 1800 XP)
Proficiency Bonus: +3

Spellcasting (Boon of the Wind Stone). Magnus can cast the following spell (spell save DC 15), requiring no components:

1/day: gust of wind


Action Surge (1/Short or Long Rest). Magnus takes one additional action.   Dueling. When Magnus wields a melee weapon in one hand and no other weapons, he gains a +2 bonus to damage rolls with that weapon (included in the attack).   Fancy Footwork. When Magnus makes a melee attack against a creature, that creature can't make opportunity attacks against Magnus for the rest of his turn.   Ioun Stone of Fortitude. Magnus' Constitution score increases by 2 (from 14 to 16) while the Ioun Stone orbits his head.   Maneuvers. When Magnus takes the attack action, he can choose one weapon attack that hit to deal an extra 4 (1d8) damage (same damage type as the attack) and cause one of the following additional effects:

  • Disarm. The target must succeed on a DC 15 Strength saving throw or drop one item of Magnus' choice that it's holding. The object lands at its feet.
  • Distraction. The next attack roll against the target by an attacker other than Magnus has advantage.
  Rakish Audacity. Magnus has a +3 bonus to initiative rolls.   Sneak Attack (1/Turn). Magnus deals an extra 7 (2d6) damage (same damage type as the attack) when he hits a target with a weapon attack and has advantage on the attack roll, when the target is within 5 feet of an ally of Magnus that isn't incapacitated and Magnus doesn't have disadvantage on the attack roll, or when Magnus is within 5 feet of the target, no other creatures are within 5 feet of Magnus and Magnus doesn't have disadvantage on the attack roll.

Actions

Multiattack. Magnus makes three attacks: two with his rapier and one with his shortsword.   Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.   Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Bonus Actions

Aether Magic (3/day). Magnus magically teleports up to 30 feet to an unoccupied space he can see.   Cunning Action. On each of his turns, Magnus can use a bonus action to take the Dash, Disengage, or Hide action.   Feint. Magnus gains advantage on his next attack roll against a creature within 5 feet of him this turn. If that attack hits, it deals an extra 4 (1d8) damage (same damage type as the attack), but Magnus cannot use a maneuver this turn.   Second Wind (1/Short or Long Rest). Magnus regains 10 (1d10 + 5) hit points.


Created by

spywilliam123.

Statblock Type

Monster

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