| Player Name | Tillerz |
|---|---|
| Character Name | Deccy Duodeka |
| Class | Barbarian |
| Subclass | |
| Ancestry | |
| Background | |
| Level | 1 |
| Combat Mastery | 1 |
| Prime +3 | |
|---|---|
| Awareness | +3 |
| Might +3 | Save: +4 |
| Athletics | +3 |
| Intimidation | +3 |
| Agility +0 | Save: +1 |
| Acrobatics | +0 |
| Trickery | +0 |
| Stealth | +0 |
| Charisma -2 | Save: -1 |
| Animal | -2 |
| Influence | -2 |
| Insight | -2 |
| Intelligence +1 | Save: +2 |
| Investigation | +1 |
| Medicine | +1 |
| Survival | +1 |
| Name | Mastery | Value |
|---|
| Name | Mastery | Value |
|---|
| Name | Damage | Type | Description |
|---|
| Hitpoints | 9 / 12 |
|---|---|
| Hitpoints (temporary) | 0 |
| hp b | |
| hp wb | |
| Stamina Points | 1 / 1 |
| Mana Points | 4 / 4 |
| Precision Defense | 10 |
| Area Defense | 10 |
| Physical Damage Reduction | |
| Elemental Damage Reduction | |
| Mystical Damage Reduction |
| move speed | |
|---|---|
| hold breath | |
| Jump Distance | 1 |
| exhaustion |
During Combat, you can spend 1 AP and 1 SP to enter a Rage for 1 minute. For the duration, you’re subjected to the following effects:
• You deal +1 damage on Melee Martial Attacks.
• You have ADV on Might Saves.
• Your PD decreases by 5.
• You gain Resistance (Half) to Elemental and Physical damage.
Ending Early: Your Rage ends early if you fall Unconscious, die, or you choose to end it for free on your turn.
Your primal savagery grants you the following benefits:
Charge: When you make a Melee Martial Attack on your turn, you can move up to 2 Spaces immediately before making the Attack.
Berserker Defense: While you aren’t wearing Armor you gain +2 AD.
Fast Movement: You gain +1 Speed while not wearing Armor.
Mighty Leap: You can use your Might instead of Agility to determine your Jump Distance and the damage you take from Falling.
When you Hit a structure or mundane object with a Melee Attack, it’s considered a Critical Hit.
| Worn | Name |
|---|
| Count | Name |
|---|
| Slots | Name |
|---|