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Creature Compendium

Priodemon CR: 10

Large fiend (demon), chaotic evil
Armor Class: 16 (natural armor)
Hit Points: 180 (19d10 + 76) 19d10+76
Speed: 40 ft

STR

18 +4

DEX

10 +0

CON

19 +4

INT

7 -2

WIS

13 +1

CHA

8 -1

Damage Resistances: cold, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 11
Languages: Abyssal
Challenge Rating: 10 ( 5900 XP)
Proficiency Bonus: +4

Sleepy Aura. Any creature that starts its turn within 30 feet of the Priodemon must make a Wisdom Saving throw DC 18 or or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save. If the target fails the second save, the target has the Unconscious condition for 1 minute. The effect ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell’s effect. Creatures that don’t sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.

Actions

Multiattack. The priodemon makes two bonewhip attacks.

Bonewhip Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) [2d8+4] bludgeoning damage.

Soul Essence. The priodemon tears the Essence out of a creature that is trapped in its stomach. It can launch this essence up to 100 feet. Any creature within a 20-foot radius where it targets must make a dexterity saving throw DC 16 or take 5d6 [5d6] necrotic damage. It can only do this if a creature is trapped in its Essence Jail ability.

Bonus Actions

Essence Jail. The priodemon’s belly is a prison cell formed by bone bars and filled with acids. As a bonus action the Priodemon can suck in one incapacitated creature within 30 feet into its belly.While a creature is within the priodemon's belly, it is restrained and has total cover against attacks and effects outside of the belly. At the start of each of the priodemon’s turns, all creatures within its belly take 6 (2d6) acid damage and the priodemon heals 5 hit points for each of those creatures. To escape from the priodemon’s belly, a creature must spend one action as it attempts to pull itself through the bars and must succeed on a DC 15 Strength saving check to do so. On a success, the creature escapes from the belly, falling prone to any spot adjacent to the priodeom. If the priodemon dies, all creatures in the Jailer’s belly escape automatically.

Reactions

Soulessence Retort. A creature that hits the priodemon with a melee attack must make a DC 16 Dexterity saving throw, taking 17 (5d6) necrotic damage on a failed save, or half as much damage on a successful one.

Priodemons are large, rare, gluttonous demons driven by an insatiable, all-consuming voracity. These corpulent fiends that stand at least 10 feet (3 meters) tall and weighe up to 1 ton (910 kilograms). The center of their stomachs are hardened bone that appears to be a jail cell. Creatures who fall prey to their Sleepy Aura find themselves stuffed into the prison and used as a source of Essence.


Created by

Erthoscreations.

Statblock Type

Monster

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