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Cruelle FlameDancer

3 Level (1800/2700 XP for level-up) Court Dancer Background Infernal Teifling Race / Species / Heritage Neutral Good Alignment
Sorcerer
Level 3
Hit Dice: 3/3
1d6+1 Class 1

STR
11
+0
DEX
17
+3
CON
13
+1
INT
14
+2
WIS
13
+1
CHA
20
+5
16
Hit Points
+3
Initiative (DEX)
11
Armor Class (AC)
+2
Prof. Bonus
30/60
Speed (walk/run/fly)
11
Passive Perception
3 / 3
Sorcery Points
Spellcasting ...
+7 Attack mod
CHA Ability
+5 Abi Mod
15 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+3 Dexterity
+3 Constitution
+2 Intelligence
+1 Wisdom
+7 Charisma
saving throws
+7 Acrobatics DEX
+1 Animal Handling WIS
+2 Arcana INT
+0 Athletics STR
+5 Deception CHA
+2 History INT
+3 Insight WIS
+5 Intimidation CHA
+2 Investigation INT
skills
+1 Medicine WIS
+2 Nature INT
+1 Perception WIS
+7 Performance CHA
+7 Persuasion CHA
+2 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +5 DEX 1d4+3 piercing
 Finesse, light, thrown (20/60)
Sling +5 DEX 1d4+3 bludgeoning
 Ammunition (ranger 30/120)
Attacks

Spell Book


Equipment Copper: 4, Silver: 3, Electrum: 0, Gold: 16, Platinum: 0 Money
Cantrips (at will). Alter Sex, Dancing Lights, Fire Bolt, Thaumaturgy, Whip Strike
1st-level. Burning Hands, Disguise Self, Hellish Rebuke, Mage Armour
2nd-level. Hellish Rebuke (1/1 per long rest), Levitate (at will), Scorching Ray
Spellcasting
Languages. Common, Infernal, Elvish
Weapons. Daggers, darts, slings, quarterstaffs, light crossbows
Tools. Desguise kit
Instruments. Zills (finger cymbals)
Skills. Singing

Languages & Proficiencies
My patron has been very to me, and I to him. I will return when I’m done here.

Bonds
My power scares me. It burns in my chest, and flickers through my skin. It has cost lives, dear lives.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Dagger

Weapon

Common

Finesse, Light, Thrown (range 20/60)

Type Damage Damage Range
Simple Melee 1d4 Piercing 20/60 ft

Cost: 2gp
Weight: 1lb

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Level 0 Spells

Dancing Lights

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: 120ft
Components: V, S, M
Materials: tbd
Duration: Concentration, up to 1 minute

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range.

Player's Handbook

Fire Bolt

0-level (Cantrip) Evocation

Range/Area: 120ft
Components: Verbal, Somatic
Duration: Instantaneous
Attack/Save: Ranged Attack
Damage/Effect: Fire
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.
At higher levels: This spell's damage increases by 1d10 when you reach 5th (2d10), 11th (3d10), and 17th level (4d10)
Available for: Artificer, Sorcerer, Wizard

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