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Psypher (npc version)

DEX
7
STR
2
BODY
6
INT
8
WILL
7
MIND
7
INFL
6
AURA
5
SPIRIT
6
Initiative
25
Hero Points
626

POWERS

(* Linked Powers)
  • Power
APsFCLimitations?Auto or Dicelinked? and Notes
  • Iron Will
  • 02FC 3no LimitationAutomatic ActionNot linked. This power-in-training is meant to help resist all forms of Mental control Powers, including Broadcast Empath, Control, and Hypnotism. The APs of Iron Will are added to the RV versus such powers. It does NOT protect versus mental attacks such as Mind Blast.
  • Jumping
  • 03FC 2no LimitationDice ActionNot linked. You can jump up to 80ft horizontally or up to 40ft vertically without straining.
  • Mind Blank
  • 07FC 2Serious Power Burnout.Automatic ActionNot linked. Add the APs of Mind Blank to the RV against mind-reading and mind-scanning attacks such as Life Sense, Mind Probe, and Telepathy.
  • Mind Blast
  • 10FC 1Limitation: Minor Power BurnoutDice ActionNot linked. This is the psychic knife
  • Ultra Vision
  • 05FC 1no LimitationAutomatic ActionNot linked. You can see at night or in the dark just as if it were daylight, possibly even see Invisible objects/people.

    BONUSES AND LIMITATIONS

    SKILLS

    (* Linked Skills)
    Skill Name(Subskills)APsFCNotes
    Acrobatics(all)67Dice action except for "Acrobatic Dodge" which is a whole different thing
    Artist(Actor, Cooking)62Dice action.
    Martial Artist(all)66Dice action.
    Military Science(Danger Recognition, Tracking)54Dice action.
    Thief(Escape Artist, Forgery, Locks and Safes, Pickpocket, Security Systems)67Dice action.
    Thief(Stealth)8?Dice action. FC for only one subskill studied separately from the other five.
    Weaponry(Melee Weapons, Missile Weapons)73Dice action.

    ADVANTAGES

    • Lightning Reflexes (+2 to Initiative already added)

    • Sharp Eye

    • Scholar (Computer) especially the Tokyo modern tech that had come out just before Psypher left Japan

    • Scholar (Japanese) for both spoken and kanji

    • Scholar Food and Fine Dining

    DRAWBACKS

    • Dark Secret: did not complete last mission because it was a frameup by Iga to kill the last true Prince

    • Exile, Voluntary: it was his choice to leave Japan but that does not mean he can ever go back

    • Mistrust: NPCs, especially strangers who are Heroes or law enforcement, and the general public are automatically Hostile

    • Serious Irrational Hatred (Iga Clan), will drop everything in order to subdue/defeat/screw over any member of the Iga clan or any Iga Clan plots, or even to deface their symbols, on a roll of less than/equal to 11

    • Secret Identity (Ninja), pretends he does not exist at all

    • Miscellaneous: Shingo entered the USA illegally and spent a long time with no visitor's visa or resident alien paperwork

    OCCUPATION AND WEALTH

    Chef
    : Wealth 2 ( Approx. Annual Income : $5000)

    EQUIPMENT

    SUBPLOTS

    Psypher and Kabuki are successfully disconnected from one another, both bodily and psionically. The subplot Psypher: Psypher 1/2 evolves into separate subplots, one where Psypher must find a more permanent solution to the Iga Clan threat to the hidden Prince while Kabuki has her own subplot to make herself permanently unavailable to her Father.

    ATTRIBUTE BREAKDOWN

    Attribute
    Benchmark (based on current attributes above)

     
    DEX (Dexterity)
    The individual is agile enough to be a medal winning Olympian gymnast.

     
    STR (Strength)
    A normal human that can lift 200lbs over their head.

     
    BODY (Body)
    The individual can withstand the greatest amount of physical damage humanly possible. They possess an exceptional resistance to fatigue.

     
    INT (Intelligence)
    This person's intellectual capacity rivals a professional who is one of ten authorities in a field of study or a born genius.

     
    WILL (Willpower)
    This individual possesses the resolve to conquer any human fear or rational threat, save death.

     
    MIND (Mind)
    This person has the mental fortitude to continue normal activities even in persistently painful or stressful situations, such as those experienced by hardened soldiers.

     
    INFL (Influence)
    This individual can hold and draw the attention of a large audience.

     
    AURA (Aura)
    This person has a presence strong enough to change the emotional state of an auditorium-sized crowd from a dead calm to electrified frenzy.

     
    SPIRIT (Spirit)
    This person is so secure in his or her beliefs that he or she is willing to die for them.

     
    WEALTH
    This person can afford to spend up to $100 per week

     
     

     

    Created by

    Jarissa.

    System

    DC Heroes

    Statblock Type

    DCH3e Character Sheet

    Link/Embed