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Beast Master (non caster), Ranger

The Beast Master archetype embodies a friendship between the civilized races and the beasts of the world. United in focus, beast and ranger work as one to fight the monstrous foes that threaten civilization and the wilderness alike. Emulating the Beast Master archetype means committing yourself to this ideal, working in partnership with an animal as its companion and friend.
Features:
Ranger's Companion

Ranger's Companion

3rd-Level Ranger Feature
At 3rd level, you create a powerful bond with one beast of the air, earth, sea, or horse to serve as your faithful companion.   Ranger's Companion
Exceptional training

Exceptional training

7th-Level Ranger Feature
At 7th level, your training together has strengthened your bond. You gain one of the following features of your choice. Beast's Defense. Your companion has advantage on all saving throws while you are in line of it's sight.   Keen Senses. You and your companion have advantage on saving throws against Enchantments and Illusions.
Storm of Claws and Fangs

Storm of Claws and Fangs

11th-Level Ranger Feature
At 11th level, it is a free action to command your companion to take the attack action.   In addition, when you command your companion to take the Attack action, it can make two attacks.
Superior Defense

Superior Defense

15th-Level Ranger Feature
At 15th level, when both of you are within 30 feet of one another, attackers rarely gain the upper hand. No attack roll has advantage against either one of you if neither of you are incapacitated.

Created by

Raven Gladstone.

Statblock Type

Ranger Archetype (KS)

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