After using a mimicry feature you gain the ability to contain the mimicry in a memory reserve. When you do this the mimicry now becomes a permanent feature allowing you to use the ability whenever you like, however this still uses the same amount of mimic charges it would to copy the ability in the first place. Your access to this ability is represented by a number of memory reserves. Your tier and Intelligence determines the number of reserves you have, as shown in the Memory Reserve table. After using a mimicry that has been stored in a memory reserve they become locked and unable to use until you take a short or long rest. You may dismiss a mimicry from your memory reserve as a free action.
Tier | Memory Reserves |
---|---|
3 | 1+INT |
4 | 1+INT |
5 | 2+INT |
6 | 2+INT |
7 | 3+INT |
8 | 3+INT |
9 | 4+INT |
10 | 4+INT |