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Badgerfolk

Badgerfolk, are small, furry humanoids that resemble badgers. They’re quiet creatures, often lost in thought, and are typically guided by their own internal moral compass. At home in the woods, the peaceful badgerfolk are a staple of The Galtara Forest. Standing slightly taller than an average dwarf they are a very friendly race who are slow to anger but can still serve as a stalwart ally in battle. All Badgerfolk, are rather sturdy. Their claws make them excellent at digging and the underground portion of their lives have gifted them with sight in the dark.      

Badgerfolk Traits


Ability Score Increase Your Constitution score increases by 1.
  Age Badgerfolk reach maturity by the age of 12, and have a lifespan similar to humans dying around 70-80 years of age.
  Alignment Badgerfolk are fairly independent, neutral alignments are very common.
  Size Badgerfolk vary in height and build but are generally shorter than humans, from barely 4 feet to just over 5 feet tall. Your size is Medium.
Speed Your base walking speed is 30 feet. You have a burrow speed of 15 feet.
  Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  Poison Resilience You have advantage on saving throws against being poisoned or any effects of poison, and you have resistance against poison damage.
Beastspeech Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts
  Languages You can read, write, and speak Common.
  Subrace The subraces of Badgerfolk include Forest Badgerfolk, Lightfoot Badgerfolk, and Tanukin.

     

Forest Badgerfolk

Making their homes in the woods Forest Badgerfolk form tight-knit communities in the wilderness. They are fiercely loyal to their clan and take pride in their heritage. They are also skilled craftsmen especially carpenters and blacksmiths
  Ability Score Increase Your Strength and Constitution scores each increase by 1.
  Greater Poison Resilience With a diet that can include venomous snakes, poison doesn't stop you. You are immune to nonmagical poison damage, and on a successful safe against magical poison damage or effects, you are immune to either.
  Beast Claws Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing, slashing or bludgeoning damage equal to 1d4 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.    

Lightfoot Badgerfolk

Nimble on their feet lightfoot badgerfolk make their lives frequently as craftsmen and in other service industry jobs. With a lighter complexion usually a white and grey fur they stand out from their forest counterparts and are frequently a bit more fragile than them.
  Ability Score Increase Your Dexterity score increases by 2.
  Cunning Stealth You are proficient in the Stealth skill. If you make a stealth check upon coming out from being burrowed, that check has advantage.
  Quick Feet Your base walking speed increases to 35 feet.
     

Tanukin

Tanukin are a special breed of badgerfolk who were created by a group of Biomages and crossed a badgerfolk with raccoons resulting in an unusual combination. Few and far between Tanukin are very excited when they meet fellow members of their species. Very lovable and charming they tend to live in towns and cities where they rely on their charm to make their way in the world
Ability Score Increase Your Charisma score increases by 2
  Adorable You gain proficiency in the persuasion skill. Additionally, you have advantage on Persuasion checks to convince someone that you are not a threat
Avid Climbers You lose your burrow speed but instead gain a 20 feet climb speed.

Naming Traditions

Feminine names

Pudwop, Bladdwall, Hamwith, Nygnyth, Phaiknen, Likwuvos, Mallmiwar, Aseddwuss, Evokwil, Ihidwai

Masculine names

Menkag, Ceknam, Smoorwep, Zimtep, Pamwic, Weddwaagoc, Slinzbaanock, Ruhokweet, Henekpar, Scafenjap

Family names

Steelthroat, Longbite, Bronzefoot, Knifescar, Blueblood, Bronzetooth, Firebone, Brightear, Ashscale, Brightspike

Culture

Major language groups and dialects

Most badgerfolk speak a variety of Beastspeech. However, ever since the Carmen Empire arrived in The Vale those badgerfolk who are interacting with outsiders have begun learning common and it is steadily diffusing throughout their society.

Culture and cultural heritage

The badgerfolk culture is one of determination and helpfulness. They believe that if everyone works together they can achieve the greatest situation for their village. The badgerfolk way of life tends not to be conducive to forming large settlements, typically having a series of hamlets and villages spread out throughout the woods.

Shared customary codes and values

Above all others badgerfolk value hard work, loyalty, and peacefulness. Extremely loyal to their friends, badgerfolk make great friends and comrades because you can always trust them to do their part and never betray you.

Common Etiquette rules

In badgerfolk society, it is customary to greet strangers with a bow and friends with a nod. Additionally, the badgerfolk do not believe in saying goodbye instead they depart with what loosely translates to "May the forest bless you"

Common Dress code

Badgerfolk dress is very much function over form. They tend to wear very simple clothing that is frequently associated with their occupation even when they are not working.

Art & Architecture

While the badgerfolk are a very pragmatic society, they go nearly mad when it comes to flowers, especially tulips. They arrange them in large fields growing elegant pictures, they weave them into their clothes to beautify themselves, and they even plant them inside of their houses in any splits in the floor they can find.

Common Customs, traditions and rituals

The badgerfolk revere the forest, they recognize that the forest itself is not a diety but they believe that by praising the forest they are praising all of the forces and powers that control the forest.

Funerary and Memorial customs

When a badgerfolk reaches the end of its life their entire community gathers and buries them at the base of a tree at midnight. They sit around the corpse until the sun rises standing vigil for their fallen friend. As the sun rises together they begin to pray "The forest giveth and the forest taketh away"

Common Taboos

The only true taboo in badgerfolk society is to betray a friend or to go back on your word. These crimes are punishable by exile from the community.

Ideals

Beauty Ideals

Badgerfolk strive to keep their fur as clean as possible because according to an ancient badgerfolk proverb one must be clean in order to be at peace

Gender Ideals

In badgerfolk society, everyone helps to provide what they can regardless of gender. Since they tend to live in small woodland towns they need to get as much work out of everyone in their community as possible to ensure that everyone is prosperous.

Courtship Ideals

Badgerfolk mate for life and are fiercely loyal to their mate defending them to their last breath.

Relationship Ideals

Badgerfolk strive to have positive relationships with all other peoples in their area. They believe that amicable relationships with everyone are the key to prosperity.

Major organizations

The Tulip Alliance - A collection of the different village leaders and other prominent badgerfolk in The Galtara Forest that formed when the Carmen Empire landed in The Vale to deal with these new outsiders
Related Locations

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