Slot Trooper
Slot Trooper - creature 1
COMMONCNSMALLCONSTRUCTMINDLESS
| Those constructs are terrifying as when it prepares to attack, it approaches target, stuns it and then their insides open up and spin like a gun chamber selecting how the unfortunate creature meets its end. | |
| Languages | none |
STR +2 , DEX +3 , CON +2 , INT +1 , WIS +0 , CHA +0 | |
| AC | 17 |
| Saving Throws | Fort +7, Ref +8, Will +5 |
| HP | 16 |
| Speed | 25 feet |
| Melee | Chamber +8 [+3/-1] Damage 1d6+2 bludgeoning |
| Special Abilities | Spin the Chamber - Slot Trooper approaches the unsuspecting creature, attempts to stun it, the target needs to succeed at Fortitude check save against your class DC, and spins its chamber: 4 slots are empty while 2 usually are packed with small daggers tightly packed on a spinning platform, the "grinder" then extends towards the victim blending their insides in a quick strke. |
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