Fusion Adept
Fusion Adept - CREATURE 7
UNCOMMONLGMEDIUMHUMANOIDHUMAN
| Some healers feel great burden in others and help root the corruption and torment out of them. | |
| Perception | +14 |
| Languages | Common, Elven, Dwarven |
| Skills | Diplomacy +17, Medicine +17, Occultism +16, Performance +15, Society +14 |
STR +2 , DEX +1 , CON +0 , INT +3 , WIS +3 , CHA +4 | |
| Items | chain shirt, expanded healer's toolkit, staff |
| AC | 24 |
| Saving Throws | Fort +15, Ref +12, Will +18 |
| HP | 110 - Resistances mental 5 |
| Speed | 25 feet |
| Melee | staff +13 [+8/+3] (two-handed d8), Damage 1d8+6 bludgeoning fist +13 [+9/+5] (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoning |
| Rituals | Root out the Corruption - The Fusion Adept attempts to rid the patient of the corruption. The ritual takes up to 7 days depending on the possession of the tormented spirit. |
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