Fiend Carver
Fiend Carver - creature 3
RARECEMEDIUMFIEND
| Fiend carvers act as intermediaries to help mortals seal the deal with selling their souls. They create a mark on the seller's skin. | |
| Perception | +8 |
| Languages | Chthonian, Common, Daemonic, Diabolic, Requian |
| Skills | Deception +10, Diplomacy +15, Fiend Lore +18, Intimidation +10, Legal Lore +18, Occultism +16, Religion +13, Society +12 |
STR +2 , DEX +2 , CON +0 , INT +4 , WIS +1 , CHA +3 | |
| Items | Chalk, ink, quill, ritual materials, vial of blood |
| AC | 17 |
| Saving Throws | Fort +7, Ref +9, Will +8 |
| HP | 35 |
| Speed | 25 feet |
| Melee | Dagger +9 [+5/+1] (agile, finesse, versatile S), Damage 1d4+6 piercing + 1d4 persistent bleed |
| Special Abilities | Fiendish Mark - The fiend carver spends 1 day of downtime setting up a bargain between a mortal creature and a fiend the fiend carver knows well. The fiend carver attempts a Legal Lore check against the higher of the fiend's Will DC or Diplomacy DC. Success The mortal party receives one favor from the fiend, or the fiend becomes the mortal's minion for 1d4 days if they're on the same plane. Alternatively, if the GM allows the option, the mortal can receive a bargained contract of the fiend's level or lower. Failure The fiend carver fails to strike the bargain and mark the mortal. Critical Failure The process fails, and the magical backlash makes the fiend carver drained 2. |
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