Vengeance Domain
Cleric Subclass
The gods of this domain believe in revenge, retribution, or reaping what has been sown. Most of the very few priests of the secretive cult of Iz go about in the world, disguising their true nature but seeking out those who have been wronged, those who have been oppressed, those who have an axe to grind and nudge them towards taking action against the targets of their ire. In some parts of the world, the mercurial Skyla is believed to be prone to fits of violent aggression against those she thinks have wronged her, and is worshipped in this aspect by some of her fiercer faithful.
Domain Spells
Cleric Level | Spells |
|---|---|
1 | Bane, Wrathful Smite |
3 | Branding Smite, Detect Thoughts |
5 | Blinding Smite, Haste |
7 | Locate Creature, Staggering Smite |
9 | Banishing Smite, Destructive Wave |
Bonus Cantrip
At 1st level, you gain Booming Blade as a bonus cantrip that does not count against your limit; it is a cleric spell for you.
Bonus Proficiency
At 1st level, you gain proficiency with two martial weapons of your choice and improvised weapons.
Retributive Fury
Starting at 1st level, when you make an unarmed or weapon attack and hit a creature that has dealt damage to you since your last turn, you may deal an extra 1d4 psychic damage to that creature.
Channel Divinity: Vow of Enmity
Starting at 2nd level, as a bonus action you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Channel Divinity: Relentless Pursuit
Starting at 6th level, when you hit a creature with an opportunity attack, you can Channel Divinity to move up to your speed immediately after the attack and as part of the same reaction, for the purposes of following that creature and attempting to keep them within your reach. This movement doesn't provoke opportunity attacks.
Divine Strike
Starting at 8th level, you gain the ability to infuse your weapon strikes with vindictive power. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Reactive Emnity
Starting at 17th level, when a creature under the effect of your Vow of Enmity makes an attack, you can use your reaction to make a melee weapon attack against that creature if it is within range.