Path of the Horn

Barbarian Subclass
Prerequisite: a creature must have horns to enter this subclass.
Some bullkin, rhinokin, and even goatkin warriors follow this path, taking advantage of the natural weaponry of their horns and their instinctive impulse to charge headlong into threats.
 
Horned Rush
Starting when you choose this path at 3rd level, you can take the Dash action as a bonus action while you are raging. Additionally, if you move at least 20 feet in a straight line before making a successful Shove attack, the target creature takes 1d12 piercing damage + your Strength modifier + your Rage damage and then suffers the normal outcome of a successful Shove.
 
Painless Rage
Beginning at 6th level, you have resistance to all damage except psychic damage while raging.
 
Calamitous Charge
Starting at 10th level, if you move at least 20 feet in a straight line toward a target right before making a melee attack against it while raging, that melee attack scores a critical hit on a roll of 18-20, and deals double damage to objects and structures.
 
Bellicose Beligerence
Starting at 14th level, while raging you are immune to the frightened, paralyzed, and stunned conditions and you have advantage to resist and to break free from being restrained and grappled.
Additionally, if at the start of your turn you are not raging and are frightened, paralyzed, or stunned, you may enter your rage as a non-action. If you do the relevant conditions are removed and you may take the rest of your turn accordingly.

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