Elemental Fire Sorcery

Sorcerer Subclass
The primal forces of the Elemental Plane of Fire has suffused you with magic. This almost certainly manifests as more than just an affinity for fire magic; it likely affects your personality and outlook on life. Sorcerers of this origin are typically known for their passion, creativity, spontaneity, inspiration, and competitive spirit. They tend to crave adventure and excitement, and may struggle to control their temper or to be proactive and considered rather than reactive and volatile.
 
Elemental Spells
Each of the following spells are considered sorcerer spells for you, are learned automatically at the indicated sorcerer class level, and do not count against your known spells limit.
Some of the Elemental Spells provided by this feature normally allow a caster the choice of one of the four elements when the spell as cast. However, when you cast these spells fire is chosen for you. For instance, if you know Conjure Minor Elementals due to this feature it always conjures fire elementals when you cast it. Similarly if you know Elemental Pocket due to this feature you may only use it to create or interact with an extradimensional space within the Elemental Plane of Fire.
Sorcerer Level
Spell
1
Burning Hands, Searing Smite
3
Heat Metal, Scorching Ray
5
Fireball, Minute Meteors
7
Conjure Minor Elementals [Fire], Wall of Fire
9
Conjure Elemental [Fire], Immolation
11
Investiture of Flame, Melting Sphere
13
Delayed Blast Fireball, Elemental Shift [Fire]
15
Elemental Pocket [Fire], Incendiary Cloud
17
Elemental Polymorph [Fire], Meteor Swarm
 
Elemental Cantrip
At 1st level you gain either Create Bonfire or Control Flames as a bonus cantrip, which does not count against your limit. Additionally, you may cast this cantrip without need of a spellcasting focus or spell components. You may not replace the cantrip you gain from this feature by any means.
 
Elemental Affinity
Starting at 1st level, fire elementals feel an affinity towards you. Their initial disposition towards you is friendly, and they will not deliberately attack you directly or indirectly unless their disposition changes to hostile. Additionally, intelligent fire elementals understand your spoken words even if you do not share a language, and you are able to understand thier attempts to communicate as well. However, the initial disposition of water elementals towards you is hostile.
 
Elemental Magic
Beginning at 6th level, when you cast any spell of 1st level or higher from your Elemental Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.
 
Elemental Resistance
At 6th level, you gain resistance to cold and fire.
 
Elemental Immunity
At 14th level, you gain immunity to fire damage and to the effects of extreme heat.
 
Elemental Servant
At 18th level, you may spend 9 sorcery points and take an action to call forth an elemental fire spirit as per the spell Summon Elemental cast at 9th spell level but without the need for a spellcasting focus, spell components, or concentration. The spell lasts until you next complete a long rest, unless the elemental spirit is reduced to 0 hit points or is dismissed by you prior to expiration.

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