Elemental Air Sorcery

Sorcerer Subclass
The primal forces of the Elemental Plane of Air has suffused you with magic. This almost certainly manifests as more than just an affinity for air magic; it likely affects your personality and outlook on life. Sorcerers of this origin are typically known for their quick minds, creativity, and ability to bypass or evade obstacles. They tend to crave freedom and transparent communication, and to struggle with unwanted obligations, arbitrary rules, and boring drudgery.
 
Elemental Spells
You must choose one of the offered spells at each of the indicated sorcerer class levels. The chosen spells are learned automatically, are considered sorcerer spells for you, and do not count against your known spells limit.
Some of the Elemental Spells provided by this feature normally allow a caster the choice of one of the four elements when the spell as cast. However, when you cast these spells air is chosen for you. For instance, if you know Conjure Minor Elementals due to this feature it always conjures air elementals when you cast it. Similarly if you know Elemental Pocket due to this feature you may only use it to create or interact with an extradimensional space within the Elemental Plane of Air.
Sorcerer Level
Spell
1
Feather Fall, Zephyr Strike
3
Dust Devil, Gust of Wind
5
Call Lightning, Fly
7
Conjure Minor Elementals [Air], Storm Sphere
9
Conjure Elemental [Air], Control Winds
11
Investiture of Wind, Wind Walk
13
Elemental Shift [Air], Whirlwind
15
Control Weather, Elemental Pocket [Air]
17
Elemental Polymorph [Air], Storm of Vengeance
Elemental Cantrip
At 1st level you gain either Gust or Lightning Lure as a bonus cantrip, which does not count against your limit. Additionally, you may cast this cantrip without need of a spellcasting focus or spell components. You may not replace the cantrip you gain from this feature by any means.
 
Elemental Affinity
Starting at 1st level, air elementals feel an affinity towards you. Their initial disposition towards you is friendly, and they will not deliberately attack you directly or indirectly unless their disposition changes to hostile. Additionally, intelligent air elementals understand your spoken words even if you do not share a language, and you are able to understand thier attempts to communicate as well. However, the initial disposition of earth elementals towards you is hostile.
 
Elemental Magic
Beginning at 6th level, when you cast any spell of 1st level or higher from your Elemental Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.
 
Elemental Resistance
At 6th level, you gain resistance to lightning and thunder damage.
 
Elemental Immunity
At 14th level, you are immune to the deafened and stunned conditions.
 
Elemental Servant
At 18th level, you may spend 9 sorcery points and take an action to call forth an elemental air spirit as per the spell Summon Elemental cast at 9th spell level but without the need for a spellcasting focus, spell components, or concentration. The spell lasts until you next complete a long rest, unless the elemental spirit is reduced to 0 hit points or is dismissed by you prior to expiration.

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