Create Servotron
Casting Time: 1 hour
Range: Touch
Components: V, M (mechanical parts for a 25 pound device, worth at least 1,000 gc)
Duration: see text
Classes: Artificer, Wizard (optional)
Servotron
Tiny Construct, Unaligned
Armor Class: 15 + the level of the spell (natural armor)
Hit Points: 45 + 15 for each spell level above 5th
Speed: 40 ft. + 5 ft. for each spell level above 5th
Str |
Dex |
Con |
Wis |
Int |
Cha |
---|---|---|---|---|---|
6 |
20 |
18 |
10 |
10 |
5 |
-2 |
+5 |
+4 |
+0 |
+0 |
−3 |
Spellcasting Ability: Intelligence
Saving Throws: Dex +5 plus PB
Skills: Arcana: +0 plus PB, Perception: +0 plus PB, Sleight of Hand: +5 plus PB, Stealth: +5 plus PB
Damage Immunities: necrotic, poison
Condition Immunities: charmed, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, stunned
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 10 + PB
Languages: simple function-oriented vocabulary in one language of your choice that you speak (chosen when you cast the spell).
Proficiency Bonus (PB): equals its owner's bonus
Challenge: -
Traits
- Climbing: The servotron can climb and cling to difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, the servotron does not suffer a movement penalty when climbing.
- Compartment: The servotron has a small 2 inch square compartment integrated within its belly. As a bonus action during its turn the servotron can open the compartment, use two of its multiple limbs to store or unstore an appropriately sized object within it, and close the compartment. This comparment is lined in the equivalent of a thin sheet of lead.
- Multi-tool: Two of the servotron's various limbs contain retractable implements that function as theives' tools, and also as tinker's tools for the purposes of repairing items. The servotron gains their proficiency bonus on required checks for all such tasks.
- Sync Up: As a bonus action during your turn, you can disable your own sight and hearing (effectively becoming blinded and deafened) until the start of your next turn. If you do and if the servotron is on the same plane of existence, you see and hear using the servotron's senses for the duration and you can silently issue the servotron a single command.
Actions
- Acid Squirter (Recharge 6): The servotron spits acid in a line that is up to 15 ft. long and 5 ft. wide. Each creature and unattended object in the line are coated in acid. A creature may succeed on a Dexterity saving throw against DC 15 to avoid this. Each creature and object coated in acid takes 3d4 acid damage immediately and again at the start of each round for 1d4 rounds, or until a creature uses its action to scrape or wash the acid off.
- Pincer: Melee Weapon Attack: +5 + PB to hit, reach 5 ft., one creature. Hit: 1d1 + 5 + the spell’s level piercing damage. This is considered to be magical for purposes of overcoming damage resistance.
Reactions
- Spellnull (Recharge 6): The servotron can cast Counterspell as if using a 3rd level spell slot.