Wind Tide
Wind Tide is a popular Port Town in the region of Gale, known for their popular Bardic College.
Demographics
The Elven members of society are of the upper class while Humans, Half-Elfs, and Tieflings are of the middle class, and Half-Orcs and Dwarfs are of the lowest class.
Government
The Government is Autocratic and under the rule of Duke Blue Wind.
Defences
1. Wind Tide Wall: A large wall surrounding the town.
2.Wind Tide Gate: The main entrance point into the town.
3. Wind Tide Guards: The main police of the Town.
4. Aero Tide: A military detachment of the Aero Deep military.
Industry & Trade
When people don't become Adventures they become employed by one of the various guilds or in the Shipyard.
1. Import: The main imports are food other than fish, clothes, wheat, and siege weapons.
2. Export: The main exports of the town are Fish, Weapons, Armor, Pottery, Alchemist products,
Infrastructure
Wind Tide Shipyard: Where the town gains most of it's income by fishing and taking people from other regions to Gale.
Assets
1. Wind Tide Shipyard: The port of the Town that grants them trade with other regions and a monopoly on fishing.
2. Wind Tide Baazar: A collection of shops in Wind Tide.
3. Wind Tide Guilds: A collection of crafting guilds in the Wind Tide.
4. Colleges Of Wind Tide: A collection of Colleges in Wind Tide.
5. Wind Tide Trade Center: The main trade center of Wind Tide.
Guilds and Factions
1. Church Of Aquarius: A section of the Church Of Aquarius that gave the town the "Silver Library".
2. Church Of Pisces: A section of the Church Of Pisces that gave the town the "Sea Mother Herbalist Guild".
3. Church Of Capricorn: A section of the Church of Capricorn that gave the town the "Black College".
4. Order Of The Silver Celestial: A Paladin Order Of Aquarius that practices the Oath Of Vengeance.
5. Wind Smiths: A Dwarven smithing guild in the port town Wind Tide.
6. Wind Tide's Pottery: A pottery guild in the port town Wind Tide.
7. Blue Wind Shipping: A shipping guild in the port town Wind Tide.
8. Alchar's Alchemist: An alchemist guild in the port town Wind Tide.
9.Wind Tide Cookings: A cooking guild in the port town Wind Tide.
10.House Blue Wind: A well known Noble House that controls the Blue Wind Corporation
11. Blue Wind Corporation: The Corporation that controls the trading over seas.
12. House Alchar: A well known Noble House that made the "Alchar Guild".
History
What was once home to a Dragon is now a prosperous port town.
Architecture
1. Noble Structures: The noble structures of the town have a mix of Elven & Dwarven Architecture.
2. Other Structures: The rest of the structure of the Town are a mix of Human & Dwarven Architecture.
3. Port: The port is the product of Dwarven Architecture.
4. Underground: The underground before being populated by Sahaugin and Sea Goblins was built by Dwarven Architecture.
Geography
The town is made of perfectly carven stone, bardic tunes go through the roads, the smell of sea food wafts through the roads, and the town is exposed to bright sunlight, and cool breezes.
Natural Resources
Their natural resources are as followed:
- Fish & other sea food from the docks and fishing
- Weapons & Armor from their smithing guild.
- Potions from their Herbalist Guild
- Pottery from their pottery guild
- Alchemist products from their Alchemist Guild.
Alternative Name(s)
Entrance Of Gale
Type
Large town
Population
10,000
Inhabitant Demonym
Windians
Location under
Owner/Ruler
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