BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Jovians

The Jovians are an eldritch race of psionic cephalopod humanoids that come from the Eldritch Space leaving their realm after the Great Calamity when tears were opened in reality they left their homeworld of Aphenia due to its destruction. They had a mighty civilization that was destroyed but they left their home on their ships in search of a new home and blamed those of this reality and the gods for their collapse. The Jovians have been using mortals as food and a means of reproduction and planning in the underground to destroy the gods.

Basic Information

Anatomy

The Jovians have translucent purple skin and tentacles coming from their mouths. In their throats are gills for breathing underwater & a sac that was originally used to propel themselves through ejecting water now the sac generates poisonous ink that when it makes contact with the skin causes hallucinations. Their skin needs to remain moist to not dry out and break apart making them more susceptible to damage. Their brains can sense psychic energy and the emotions that rest inside it.

Genetics and Reproduction

Jovians reproduce assexualy as the elders lay hundreds of eggs in its brine pool every 2 years that hatch in 6 months. These tadpoles have numerous ways to grow as they age although as they are fed through the consumption of psychic energy through gray matter. After 5 years the tadpoles undergo mutamorphis when they are placed in the ears or nostrils of a captive and consume the brain fusing with the body of the victim turning them into a new pure jovian. Some tadpoles become larger than the others and when they undergo mutamorphis they become high jovians. Jovians that integrate with the colony are made through the mammalian victims while other creatures become other monsters capable of psychic energy manipulation.

Growth Rate & Stages

Jovian tadpoles become ready for maturity after 5 years ready for maturity i.e mutamorphis that takes 3-6 hours to complete. As each century goes by the Jovian becomes older and weaker once they reach 280 they begin to decay until there dead.

Ecology and Habitats

Jovians live deep underground in lairs full of water and minerals. Their colonies span for miles in the underground, having numerous layers and chambers. The lairs are constantly being expanded and take other territories.
  • Thralls & Control: Jovians don't go on raids, they use their psionics to manipulate mortals of settlements they are close to. They put messages into the heads of their victims, often leaders of settlements, to use the settlement to their own ends. This can be to manipulate other settlements out of the way of the colony or to come to the colony for research. Jovian thralls are treated as objects and eaten whenever they feel like it. They are used as protection from threats and as subjects for experiments. Jovians are always seen with 4 thralls at a time bound to them mentally & a high Jovian has 6 thralls, while an elder has 10.
  • Combat & Raids: Jovians rarely go out of their way to attack anyone but when they do it's to acquire something they can't get through typical means. Jovians typically send a group of 10 Jovians led by a High Jovian. These Jovians will use their "Psionic Blast" to damage and stun any defenders of their quarry while their thralls would either kill the stunned mortal or would simply take them back to the colony.
  • Research & Experimentation: Jovians try to push the boundAres on what's possible for the minds of themselves and mortals. They often use their slaves for experiments going through their heads and recording emotions and memories of their victims. These experiments often result in irreparable damage to the victims mind leaving them brain dead. The Jovians also indulge in transmutation and manipulation of their tadpoles and mutamorphosis. They'll take other creatures instead of mammals to experiment on making different types of psychic slaves through the reproduction process.

Dietary Needs and Habits

Jovians rely on a diet of psychic energy, something they get from consuming the brains of complex life. They can live on 1 brain a month gaining the memories of those they eat this can alter the perception of the Jovian. Going without psychic energy for too long can weaken a Jovian until they die. They specifically need psychic energy although they get it from gray matter they can also gain through the consumption of psychic & electric ether.

Biological Cycle

Jovian Elders have clusters of eggs every two years. Their bodies will undergo a color change by the time they are 270 assuming they have the potential to be elders from purple to white.

Additional Information

Social Structure

  • Pure Jovian: The lowest rank of Jovian they do whatever is demanded of them and try to reach higher ranks in the colony.
  • High Jovian: A Jovian made when a stronger tadpole goes through mutamorphis. They have more freedom in the colony and perform many tasks even being able to ascend in ranks.
  • Jovian Psion: Jovians who practice psionics exclusively making new abilities to use to defend the colony.
  • Jovian Seer: Jovians who perform research and experimentation on captives.
  • Apostle: A Jovian apostle works directly under the Elder and is always a High Jovian. The Apostle does whatever the elder says, commands the colony, performs rituals like mutamorphosis, ECT. There are only ever ten Apostles at a time and when one dies a High Jovian is chosen by the elder to become an Apostle.

Facial characteristics

Tentacles on the lower half of the face, wet slimy skin

Average Intelligence

Jovians are highly intelligent; their intelligence is on par with the eidolons.

Perception and Sensory Capabilities

Jovians have great vision able to see in darkness and water clearly up to 200 ft. They can sense the presence of psychic energy and the emotions carried in it in a radius of 300ft.

Symbiotic and Parasitic organisms

  • Hydro Orb: A species of fungi used to keep the Jovians hydrated.
  • Humans: One of the main species exploited by the Jovians to use for reproduction.
  • Elves: One of the main species exploited for consumption.

Civilization and Culture

Naming Traditions

When Jovians hatch they aren't named until they go through mutamorphis and are named by the elder.

Major Organizations

  • Ceria: The original colony in the original homeworld of the Jovians. They are where other colonies come from after they left their homeworld.
  • Etagriks: A powerful colony that spread all over Midgard and the Arconis System leading to the previous civilization's collapse and eventually the Raven War. They invented the Psionic Core to use their own psychic energy for sustenance after the end of all life they caused to continue living. It was this colony that led to the creation of the Aziaves after torturing and mutating humans to make them into soldiers they became notorious hunters of the Jovians.
  • Thorolgi: A Jovian colony that dwelled in Black Breeze and made many strives for power on the surface world of Gale. Thorolgi was known for his dealings with House Ovalin and various deeds in the Black Garden War. They are now the only good colony after the use of psychic ether in place of brains.

Average Technological Level

Jovians have highly advanced technology that utilize psychic energy and psionics.
  • Spelljammer: A device that cancels magic divine or arcane going throughout a colony and vessels.
  • The Psionic Amplifier: A Jovian device that increases the range of influence of a Jovian's psionics as well as the psychic energy the victims give off.
  • Psionic Core: Jovian technology that passively absorbs psychic energy for future consumption.
  • Psionic Shield: A device that makes solid barriers from psychic energy.
  • Psionic Shocker: A device that sends painful psionic waves into the brains of others in the colony.
  • Psionic Gates: Teleportation gates that are built all around a Jovian colony only accessible by a Jovian.

Jovian Weapons

  • Jovian Swords: Long swords made from a rare mineral called Fulgarium and tipped with psionic energy. These blades could harm people both physically and mentally as well as cancel magic.
  • Jovian Bow: Bows made from a rare mineral called Fulgarium and tipped with psionic energy. These bows are capable of damaging physically and mentally from a far range.
  • Jovian Scepter: Weapons held by High Jovians not only capable of sending bolts of psychic plasma and used to remove the brains of others for consumption.

Seige Weapons

  • Jovitoxin Cannons: Seige Weapons filled with the poisonous ink of a Jovian used in defense to stun others upon contact.
  • Psionic Destroyers: A powerful siege weapon that makes waves of psychic energy in an area in range that melts the minds of those in range.

Ships & Vessels

  • Cortex: A large warship capable of carrying hundreds of Jovians and their slaves. They are equipped with psychic shields and psionic Shockers.
  • Limbicin: A warship capable of manipulation of the emotions of others in range. The Limbicin can siphon the energy of the emotions to the colony and make others tired.
  • Amygdalin: A Jovian flagship known for its ability to make psionic storms sending psychic energy out in all directions.

Major Language Groups and Dialects

Jovians speak deep speech to each other but they do know the common tongue.

Common Dress Code

Jovians were cloaks made from silk and psionics reminiscent of their own homeland.

Culture and Cultural Heritage

The Jovians originally had a prosperous civilization on their homeworld when they were all allowed to be in their original form. It wasn't until the Great Calamity and some humans managed to find their way to the Eldritch Space we're a new form of Jovian was possible through mutamorphis.

Common Customs, Traditions and Rituals

  • Funerary Reliquaries: Jovians store the brains of their kin in special reliquaries full of brine to preserve the brain.
  • Old Jovian Runes: The colonies of Jovians are lined with runes of their homeland.
  • Special Brine Pools: Tadpoles capable of becoming High Jovians are often pampered in special pools with the cut up fragments of elven brains.

Common Taboos

Jovians despise magic arcane or divine those who do are seen as traitors and idiots who turn down psionics.

History

Jovians come from the Eldritch Space we're they used to worship the one who birthed them living there for eons without a care in the world. It wasn't until their world fell during the Great Calamity that they had to leave and adopt new forms to suit real space. In space they looked for ways to continue existing and make a new home for themselves when they found other life they sought to consume the new and weak life they found making a diet of psychic energy and gray matter. On many worlds they are captured, controlled and killed but we're eventually pushed underground. The Jovians now used their power to grow, feed, and reproduce on various worlds mind controlling creatures and eating brains. Some found a more peaceful life using psychic ether instead of brains.
"You know, for a name like Jovians, they aren't very jovial. They blame the gods for the destruction of their world and they might be correct in that assumption but they ruin their chances of a new world with their ways." - Nimrith   "It's a common misconception that Jovians eat brains; they in fact need psychic energy. It's at the point of death we're the energy spikes to a high level. I wonder if psychic ether can replace the need for people." - Morigan   "Their skin is very slimy because they can't stand open air as it takes away their moisture. They used to live underwater exclusively and hate heat as it dries them up and need to be soaked every three days when outside or they'll get dried up and it'll be hard for them to move. It's why their colonies are in wet damp areas of the underground." - Lady Ovalin   "The Jovian's humanoid form isn't their original form; it's through a process called mutamorphis that their infants take a mortal's body and turn them into the monster you see. The full form isn't done anymore as it's too costly to command." - Venea   "I wonder these guys look like cephalopods can we salt them like snails and slugs it'll be something to try." - Saveara   "They are well versed in psionics like all aberrations although they prefer mind control although they can only command complex minds. Animalistic minds are immune so they are the main minions to deal with them." - Astrea
Scientific Name
Aberration
Lifespan
500 years
Average Height
5'0 - 6'2
Average Weight
90lbs. - 190lbs.
Average Physique
slender & lanky frame
Body Tint, Colouring and Marking
pale blue complexion

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!