The Astral Divide
The Astral Divide is the realm of thought and dream, where visitors travel as disembodied souls to reach the Higher Planes. It's an infinite expanse of dark water covered in a silvery mist. Within the water, the very constellations of the Material world can be seen.
Despite it's initial appearance, the Astral Divide is not entirely devoid of life or activity. It is home to some of the more deadly creatures that have ever existed within the Worldsphere. Occasionally, a traveler might stumble upon the bones of ancient civilizations or titanic beings floating silently within the Ocean of memories; the waters of time slowly eroding even the forgotten, returning them to true non-existence.
Creatures on the Astral Plane don’t age or suffer from hunger or thirst. For this reason, humanoids that live on the Astral Plane establish outposts on other planes, often the Material Plane, so their children can grow to maturity.
Game Mechanics
A traveler in the Astral Plane can move by simply thinking about moving. This requires a great deal of concentration, and those that lapse in concentration will find themselves pulled towards the inky black waters. The smarter a creature is, the easier it can control its movement by act of will. Moving vertically is as easy as moving in any other direction, because of this. Walking speed in #feet = 3 x Intelligence score, without any additional modifiers. Creatures with a negative ability score modifier in Intelligence can't maintain concentration on spells while also moving. A creature that triggers an attack of opportunity by moving, also has disadvantage to maintain concentration on spells if struck.
Alternative Name(s)
Astral Sea, Sea of Time, Ocean of Memories
Type
Dimensional plane
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