Passive checks and taking 10, solo and with party
House Rule
- Passive checks listed on your character sheet is if you are basically "taking 10" on searching a room, or trying to spot someone.
- They can only be done from the 3 abilities: insight, investigation, perception
- Taking 10 was an old method of how players could insure an average die roll in 3.5e
- However "taking 10" also takes time. It is usually done out of combat, and when the character has time to do an ability check.
- These passive checks are meant to reduce dice rolling, and speed up gameplay and story
- Taking 20, a carryover rule from 3.5e has been REMOVED. A roll must be made.
Taking 10:
Perception:
- Looking around the environment (but not actively searching). Typically being in an area for a minute.
Investigation:
- Actively Searching Typically 3 rounds (or 15 seconds) per square per character.
Insight:
- Typically speaking with a character for 3 minutes.
Party check:
- The party must decide to make the decision to passively search the rooms
- The highest passive score is chosen.
- If two or more players are performing the check, add +5 to the passive score.
- If the lead player has advantage on the roll, usually through magical means, add +5 again.
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