Fate Points | House Rule

House Rule

Based on pure luck, or will of the Gods, your character willingly decides to alter ONE die roll to its MAXIMUM possible effect.  
  • You may alter ONE die roll or check.
  • You may use this to do an attack, or saving through
  • You may even ALTER a die roll the DM rolls, as long as it effects your character directly
  • Common die rolls: Ability checks, attacks, saving throws
  • Fate points are acquired each level.
  • Certain NPCs or BBEG might have fate points, showing the creature's power to sway the Gods making them intervene (however, this is mostly accounted through legendary resistances anyway, which reset daily)
  • If a creature has a fate point, he can use it against you if it directly effects (him/her) the creature. This can ONLY be cancelled by another fate point. The fate point that is countering the creature's fate point, must be from the PC being effected by the roll, another party member's fate point CANNOT intervene. If the creature decides to nullify the enemy creatures fate point, this means the Gods will not intervene in this action (roll).
  • Example: The BBEG sees you overcast a spell against him, he makes you roll a 1 using a fate point. Your only counter is to use a fate point yourself or face severe consequences of missing an overcast.
  • Fate points DO NOT stack, and cannot be horded, they reset every level. The gods do not allow such mortals to acquire and change the fates so easily through space and time as they do.
  • If a PC does not use a fate point, it is used on his hit dice roll when leveled up.
 
  1. Levels 1 to 20, one fate point per level
   

Example:

 
  • The Orc rolls a natural 20 against me, and since I am low on HP, and don't want to go unconscious, I use my fate point to alter the Orcs attack against me to miss.
Sources:  
  • Larry's Game


Cover image: S by Melanie Delon

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