Critical Hits | House Rule
House Rule
- Creature rolls a natural 20 (or a critical), roll again to see if I get another 20.
- Roll for damage normally
- Then determine the MAXIMUM damage you can roll with your attack BEFORE any modifiers.
- Add the roll from (2) and (3)
- Then add modifiers
- This is the critical hit
- The creature takes 1 level of exhaustion (if it is also not immune)
Example:
- I rolled a 20
- I am attacking with a short sword with d6 + 1 (strength modifier)
- I roll for damage normally. I rolled a 3.
- 3 + 6 = 9
- Then add modifiers: +1 -> 9 + 1 = 10
Double 20s:
- A double 20 can be rolled, ONLY if a natural 20 is rolled to begin with. (1:400 chance)
- When I roll a 20, I always roll again (like rolling for advantage) to see if I get another 20.
- I roll for damage as above, for a normal critical, but it is again DOUBLED again, or approximately 4x of a normal hit
Triple 20s:
- If the Gods favor you, you can roll a triple 20 (1/20^3 = 1:8000)
- This is the max amount that can be rolled, it can only happen on a natural die roll of 20, 20, 20 (no modifiers)
- Roll as above, but this time the damage is approximately 8x of a normal hit
Entry for WorldEmber 2020
Cover image:
by
Belle Deesse
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