Kxarshimunthogath's Ophthalmic Gift

A golden eyeball bestowed upon those Kxarshimunthogath has deemed worthy vessels for sight.

Stage (Save DC) / usesMadness Chance d100Bonus
1 (DC 12) / Once per long rest60%*Insight (one charge), **Copy Spell (up to lvl 3 spells)
2 (DC14) / Twice per long rest40%+/- 1 to Eye Ray roll, Insight (two charges), Copy Spell (up to lvl 5 spells)
3 (DC 16) / Thrice per long rest20%+/- 1-2 to Eye Ray roll, Insight (three charges), Copy spell (up to lvl 7 spells)

*Insight: Can learn one thing about an NPC/enemy (AC, one resistance, or one weakness). Recharges on a short rest.

**Copy Spell: Can copy and store one use of a spell the wielder sees. Spell is always cast at the lowest cast level.

d10Eye Ray / SaveEffect
1Charm Ray (Wis)Charmed for 1 hour or until harmed
2Paralysing Ray (Con)Paralysed for 1 minute (Repeat save at end of turn)
3Fear Ray (Wis)Frightened for 1 minute (Repeat save at end of turn)
4Slowing Ray (Dex)Speed halved for 1 minute (Repeat save at end of turn), can't make reactions, only either action or bonus action.
5Enervation Ray (Con)8d8 necrotic damage on fail, Half as much on a save.
6Telekinetic Ray (Str)Move the target up to 30 feet in any direction. Restrained until the start of the user's next turn.
7Sleep Ray (Wis)Sleep for 1 minute, target awakens from damage or the action to wake is used. (Does not affect constructs and undead).
8Petrification Ray (Dex)The creature begins to turn to stone and is restrained. Must repeat save at the end of the next turn. On pass, the effect ends, on a fail creature is petrified.
9Disintegration Ray (Dex)10d8 force damage. If the target's health is reduced to 0, it turns to dust. If the target is a large or smaller non-magical object or creation of magic, the target automatically fails to save.
10Death Ray (Dex)10d10 necrotic damage. Target dies if health is reduced to 0.

Item type
Weapon, Other
Current Holder

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