Anord Brews
Stage | Bottles per long rest | Surge Control | Brew Category |
---|---|---|---|
1 | 2 | +/- 1-5 to wild surge result. | Fey-Seed Brews |
2 | 4 | Suppress or force 1 wild surge (per long rest). | Runic-Core Brews |
3 | 6 | Suppress or force 2 wild surges (per long rest). Roll twice on the wild surge table and choose either result. | Anord Apex Elixirs |
Fey-Seed Brews (Stage 1)
- Spit Fizz: Your stomach churns violently, breath out bubbles of acidic spit, dealing 3d6 damage. (15 ft. Cone, Dex Save) (Damage increases by 1d6 for each additional stage unlocked.)
- Spark of Chameleon: You shift your hair/skin colour at will for 1 hour. You gain advantage on one Deception or Performance check during that hour.
- IronBark Tipple: Your skin takes on a bark-like texture for 1 minute. You gain +1 AC, per stage (stacks with mage armour).
- Pixie's Draught: You sprout fleeting faerie wings for 1 round (per unlocked stage). You hover up to 10 feet off the ground and ignore difficult terrain.
- Bulletin Brain: Your mind races with clarity for 10 minutes. You gain advantage on one Intelligence (Arcana, History, or Investigation) check in that period.
Runic-Core Brews (Stage 2)
- Vortex Vial: Unleash a 5-ft radius whip of wind. Enemies in it must succeed on a DC 12 Strength save or be pushed 5 feet and knocked prone.
- Time Dart Tonic: Your reflexes sharpen for 1 minute. You gain +2 to Initiative and can move an extra 10 feet per turn.
- Mirror Drift Mead: You flicker in and out of sight for 3 rounds. As a bonus action, gain invisibility until you attack or cast a spell.
- Runic Reflector Rum: A reflective rune glows on your forehead for 1 minute. Once, as a reaction, impose disadvantage on an attack roll targeting you.
- Spectrum Smoother: You see beyond the visible for 10 minutes. You can see invisible creatures and concentrations of magical auras (as detect magic).
Anord Apex Elixirs (Stage 3)
- Fey Convergence Cordial: The veil to the Feywild thins around you for 1 minute. You cast Confusion (no concentration) centred on yourself; save DC = your spell save DC.
- Chrono-Shard Champagne: Time tugs at your sleeve for 1 round. You gain the effects of the Haste spell (no concentration), then suffer one round of Slow afterwards.
- Titanic Surge Stout: Wild magic crackles visibly around you. For 1 minute, whenever you cast a spell of 1st level or higher, you may immediately roll on the Wild Magic table.
- Ancestral Fortress Ale: You summon a 10-ft section of solid earth for 1 minute. Treat as the Wall of Stone spell (10’×10’, concentration not required).
- Singularity Sour: A tiny gravity well forms at a point you choose within 60 feet. All creatures within 5 feet must succeed on a DC 15 Strength save or be pulled 10 feet toward the centre.
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