Anord Brews

StageBottles per long restSurge ControlBrew Category
12+/- 1-5 to wild surge result.Fey-Seed Brews
24Suppress or force 1 wild surge (per long rest).Runic-Core Brews
36Suppress or force 2 wild surges (per long rest).
Roll twice on the wild surge table and choose either result.
Anord Apex Elixirs

Fey-Seed Brews (Stage 1)

  • Spit Fizz: Your stomach churns violently, breath out bubbles of acidic spit, dealing 3d6 damage. (15 ft. Cone, Dex Save) (Damage increases by 1d6 for each additional stage unlocked.)
  • Spark of Chameleon: You shift your hair/skin colour at will for 1 hour. You gain advantage on one Deception or Performance check during that hour.
  • IronBark Tipple: Your skin takes on a bark-like texture for 1 minute. You gain +1 AC, per stage (stacks with mage armour).
  • Pixie's Draught: You sprout fleeting faerie wings for 1 round (per unlocked stage). You hover up to 10 feet off the ground and ignore difficult terrain.
  • Bulletin Brain: Your mind races with clarity for 10 minutes. You gain advantage on one Intelligence (Arcana, History, or Investigation) check in that period.

Runic-Core Brews (Stage 2)

  • Vortex Vial: Unleash a 5-ft radius whip of wind. Enemies in it must succeed on a DC 12 Strength save or be pushed 5 feet and knocked prone.
  • Time Dart Tonic: Your reflexes sharpen for 1 minute. You gain +2 to Initiative and can move an extra 10 feet per turn.
  • Mirror Drift Mead: You flicker in and out of sight for 3 rounds. As a bonus action, gain invisibility until you attack or cast a spell.
  • Runic Reflector Rum: A reflective rune glows on your forehead for 1 minute. Once, as a reaction, impose disadvantage on an attack roll targeting you.
  • Spectrum Smoother: You see beyond the visible for 10 minutes. You can see invisible creatures and concentrations of magical auras (as detect magic).

Anord Apex Elixirs (Stage 3)

  • Fey Convergence Cordial: The veil to the Feywild thins around you for 1 minute. You cast Confusion (no concentration) centred on yourself; save DC = your spell save DC.
  • Chrono-Shard Champagne: Time tugs at your sleeve for 1 round. You gain the effects of the Haste spell (no concentration), then suffer one round of Slow afterwards.
  • Titanic Surge Stout: Wild magic crackles visibly around you. For 1 minute, whenever you cast a spell of 1st level or higher, you may immediately roll on the Wild Magic table.
  • Ancestral Fortress Ale: You summon a 10-ft section of solid earth for 1 minute. Treat as the Wall of Stone spell (10’×10’, concentration not required).
  • Singularity Sour: A tiny gravity well forms at a point you choose within 60 feet. All creatures within 5 feet must succeed on a DC 15 Strength save or be pulled 10 feet toward the centre.

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Item type
Consumable, Food / Drink
Current Holder

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