Wereboar
Wereboars are impetuous and cavalier lycanthropes that delight in sowing misery and pain, and revel in spreading their curse to others. . Stubborn andtenacious, most wereboars can weather a mortal blow and continue fighting on the brink of death. A single wereboar is a menace; a sounder of wereboars is a plague. By nature, the strong cull the weak—or so wereboars believe. With this philosophy, they pillage others, storming out from forests to terrorize villages. Wereboars hate werebears, whom they often share territory with, above all others—and the dreaded werewolf is a close second. Wereboars, like all lycanthropes, have the eternal struggle with the Beast Within, which can result in a Bloodlust.
Vulnerabilities. A wereboar is harmed both by silvered weapons and sharpened spears of wood—symbolic of the weapons used to hunt boars in antiquity. Such a wooden spear (which counts as an improvised weapon) must have no metal on it whatsoever. A wereboar’s anathema is camphor. A wereboar that consumes camphor is poisoned for 1d8 + 12 hours, and must succeed on a DC 17 Constitution saving throw, taking 84 (12d8 + 30) poison damage on a failed save, or half as much damage on a successful one. The camphor is neutralized if it is cooked into food or heated to 408 degrees Fahrenheit
Vulnerabilities. A wereboar is harmed both by silvered weapons and sharpened spears of wood—symbolic of the weapons used to hunt boars in antiquity. Such a wooden spear (which counts as an improvised weapon) must have no metal on it whatsoever. A wereboar’s anathema is camphor. A wereboar that consumes camphor is poisoned for 1d8 + 12 hours, and must succeed on a DC 17 Constitution saving throw, taking 84 (12d8 + 30) poison damage on a failed save, or half as much damage on a successful one. The camphor is neutralized if it is cooked into food or heated to 408 degrees Fahrenheit
Alignment
If you embrace the curse, your alignment becomes neutral evil and you gain 1d+2 random flaws from following Phenotypical Flaw table. If you resist the curse, you gain the following flaws: “Only raw meat satisfies my hunger,” and “I can’t remember my dreams.” Additionally, they gain 1d4 flaws from the following Phenotypical tableWereboar Phenotypical Flaws
1d10 | Flaws |
---|---|
1 | I never give up a grudge. |
2 | There is no greater pleasure than inflicting pain. |
3 | To admit fault is to admit weakness. |
4 | Consequences are for other people. |
5 | I am never to blame. |
6 | I am impetuous and trust instinct over reason. |
7 | I never back down from a challenge, even in the face of death or defeat. |
8 | I am reckless and quick to anger. |
9 | Mercy is for the weak. |
10 | It is the right of the strong to abuse the weak. |
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