Inverstone
Artifact, Must be Attuned by a Player Character
The Inverstone is an ancient artifact of immense power. Once activated, it takes rarely known rituals or divine intervention to either deactivate it or even destroy it.
While within 1 mile of the Inverstone, the urges put forth by the Beast Within inside creatures affected by Lycanthropy is somewhat suppressed, giving such creatures advantage on all Charisma checks against the Beast Within.
A PC can attune to the Inverstone. Doing so still retains the previously mentioned effect, but also grants the attuned creature the following effects:
The Inverstone is an ancient artifact of immense power. Once activated, it takes rarely known rituals or divine intervention to either deactivate it or even destroy it.
While within 1 mile of the Inverstone, the urges put forth by the Beast Within inside creatures affected by Lycanthropy is somewhat suppressed, giving such creatures advantage on all Charisma checks against the Beast Within.
A PC can attune to the Inverstone. Doing so still retains the previously mentioned effect, but also grants the attuned creature the following effects:
- You can use an action to cast Calm Emotions 2/day using no somatic components.
- If a lycanthrope is present within 1 mile of you, you are aware of their presence, but not their location.
- You count as a shapechanger for spells such as moonbeam.
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