Charstone
Artifact, Must be Attuned by a Player Character
The Charstone is an ancient artifact of immense power. Once activated, it takes rarely known rituals or divine intervention to either deactivate it or even destroy it.
If left in a region for too long, it will begin to infect the land around it. This continues to grow exponentially While remaining in a single location, this can effect entire towns and regions in place within a week.
While within 1 mile of the player party, the entire party will suffer the following effects. Each time they attempt a long rest, they regain all spent Hit Dice, instead of half, and whenever they gain the effects of a short rest, they recover twice the rolled value of their Hit Dice. However, when the party members are affected by either of these effects, they must succeed on a Constitution Saving Throw DC:5 or develop a permanent mutation (roll on the Mutation Table). With each success, the Constitution Saving Throw DC increase by 5, resetting to 5 on a failed save.
Alternatively, a PC can attune to the Lionheart, resulting in none of the effects influencing the other PCs, but the attuned creature suffers the effects of the poisoned condition, . This will result in the PCs. While immunity to the poisoned condition will prevent this effect from occurring, the creature will still suffer vulnerability to poison damage while attuned to this item, but also deal an additional 1d4-1 poison damage when rolling damage for a successful attack. They can also choose to revive a creature who has died within 1 hour. To do this, they spend 10 minutes channeling the life essence of the Lionheart through them into a deceased creature within 5ft, restoring them to 1hp. The PC must succeed on a Constitution Saving Throw DC:10 or develop a permanent mutation (roll on the Mutation Table), and the revived creature must do the same, but with a Constitution Saving Throw DC:15.
The Charstone is an ancient artifact of immense power. Once activated, it takes rarely known rituals or divine intervention to either deactivate it or even destroy it.
If left in a region for too long, it will begin to infect the land around it. This continues to grow exponentially While remaining in a single location, this can effect entire towns and regions in place within a week.
While within 1 mile of the player party, the entire party will suffer the following effects. Each time they attempt a long rest, they regain all spent Hit Dice, instead of half, and whenever they gain the effects of a short rest, they recover twice the rolled value of their Hit Dice. However, when the party members are affected by either of these effects, they must succeed on a Constitution Saving Throw DC:5 or develop a permanent mutation (roll on the Mutation Table). With each success, the Constitution Saving Throw DC increase by 5, resetting to 5 on a failed save.
Alternatively, a PC can attune to the Lionheart, resulting in none of the effects influencing the other PCs, but the attuned creature suffers the effects of the poisoned condition, . This will result in the PCs. While immunity to the poisoned condition will prevent this effect from occurring, the creature will still suffer vulnerability to poison damage while attuned to this item, but also deal an additional 1d4-1 poison damage when rolling damage for a successful attack. They can also choose to revive a creature who has died within 1 hour. To do this, they spend 10 minutes channeling the life essence of the Lionheart through them into a deceased creature within 5ft, restoring them to 1hp. The PC must succeed on a Constitution Saving Throw DC:10 or develop a permanent mutation (roll on the Mutation Table), and the revived creature must do the same, but with a Constitution Saving Throw DC:15.
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