Almagora

Sald, Hul, and Thim would meet each other and become the trinity entity, Almagora.    Thim was a patron of unity, and was one of the few Primordials to travel the nascent universe. She met many entities, mostly small in magnitude compared to her, but the most interesting entities she met was Hul and Sald. Sald and Hul spawned each other from the mitosis of a greater entity that fell victim to the chaos. The brothers fought relentlessly with each other, hurling immense clusters of energy at each other. This only furthered the chaos in the area that split thier predecessor, and a Primordial of chaos came into being, and began assaulting the both of them with extreme indifference. The chaos entity unbound much of both of their beings, and they set aside the past to blast the chaos entity into Oblivion. This event drew the attention of Thim, who was nearby. She came to bear witness to the death of an entity, and two brothers, so embroiled in their hate for each other that they immediately began to attack each other again, regardless of their wounds. Thim was horrified by what she saw here, and could not let this malice infect the rest of the universe, all those entities she met, even if it kills her. She absorbed the energies of the dead entity, and unified the bound chaos just long enough to shatter and absorb the brothers. The resulting trinity god, Almagora, was patron to both unity and chaos. It is said she can manipulate chaos itself as easily as her own energy. Almagora keeps secret the fact that Primordials can fight and kill each other, and sets out to gather the entities in the name of cooperation and unity. She is plagued by images of malice and prone to emotional outbursts, but for the most part remains collected, and is an integral part of the maturing universe. At some point Almagora realized she gains power through death and rebirth, and quickly became what will forever be considered the goddess of death. Almagora coordinated almost all the endeavors in the second iteration of the universe, and the machinisms she put in place persist to this day.

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Contacts & Relations

Hal - a patron of wrath, Hal is the embodiment of retribution. The being he was once a part of felt assaulted and lashed out at everything around it.    Suld - a patron of rage, Suld is the embodiment of vengeance. The being he was once a part of grew displeased with the pain of the universe, and Suld is the remnants of the entities's anger twords is predicament.    Thim - a patron of order, thim was a rather unique entity that found she could ride pulses of energy throughout the cosmos like surfing a wave. During her travels, she felt an immense disorder and went to investigate. After finding these brothers warring with each other, she killed herself and both the brothers to unify all the energies into a single entity. Thim left an imprint of unity on the new primordial, who called herself Almagora, out of respect for the dead entities that amalgamated her into being.   Pnumesthersept - the fae deity Pnumesthersept and the goddess of death Almagora rapidly found common ground as creators and destroyers of races and worlds. She finally found someone of her caliber to call friend. The two eventually build VoidSong together as a proof of concept required building fully functional and inhabitable realms. A resounding success, the void and the realms of the fae were the first fully fledged realms within existence. Not even Zambaleth could holster such a claim, and the two became feared and respected by even the most powerful of beings.   Birzrath - This strategist saw the potential need for destructive capabilities. The plausibility that something would come to inflict catastrophic changes to their world with none to stand against it. He conceptualized the first military ideals and took up residence with Almagora, who not only helps fuel his endeavors, but also regulates the destructive level and magnitude of the weapons they create. Birzrath takes up residence in VoidSong once it was created, and experiments with soul manipulation and bio artificing to craft soldiers and commanders for an ever growing army of the gods.    Xalladash - Almagora has nightmares about Xalladash being evil, and she gets super uncomfortable when Xalladash is nearby. It's hard to brush this feeling off, even if she can find no validation for it.
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