Braal-Ash
Three Gates guard the city. Seven more safeguards the Inner Sanctum, keeping what lies within at bay. I feel it, even still. She, no, it calls to me from within. The mere presence brings me to desperation, filling me with longing. My heart beguiles me, filling my mind with delusions. I know they are lies, for I have glimpsed at her wicked visage. I know what it is, the thing hidden within flesh. And yet...
Woe unto those who stumble unwittingly into the clutches of Braal-Ash. A broken Monolith casts an eerie shadow upon the city, ancient and unknowable. The splendor of Braal-Ash has elapsed, for its memories, the people's very identities, have been stripped from it. Cloaked figures, the Children of a New Light, rule the populace, the King merely a puppet for their dark machinations. Those who deviate from their religious laws disappear in the night. These laws, unspoken for they are of an eldritch design, are unknowable yet punishable by death. Even now, the populace hides within the comforts of ignorance. They feast upon the scraps their masters leave.
Demographics
The first face newborns see is that of the strange priests hidden under their dark hoods. Within fires that burn with wondrous fervor, their fates are sealed. The majority have the chain placed upon their necks, entailing them to a commoner's life. While some believe that their child becoming destined for nobility or to learn the occult is a blessing, it does not always turn out the way it ought to.
Nobles and the upper echelons of society, distinguished by the iron bands that they wear as crowns, make up less than ten percent of the total population. However, those who are seen as detrimental to the whole are executed, assassinated, or exiled by their peers. Despite being humiliated and deemed unworthy, they still bear the mark of nobility. Due to this, an unfortunate number harass the common folk without fear.
Sorcerers, wizened magi, and soothsayers are found on every street, drawing attention to themselves. Draped in decadent clothing and with lofty expressions, the majority of these look down upon the common folk. They parade themselves before the eyes of men, the chains fastened to their wrists on constant display. It is well that they do this, for it is the only thing that keeps a blade from their throats.
Striking a magi is a crime punishable by death. Even the sorcerers in name alone, those without understanding and incapable of harnessing the power that lies beyond are capable of imitating those that hold true potential. This masquerade is kept by all, despite those initiated in the dark arts, and tasting that which lies beyond, knowing the deceivers.
History
Braal-Ash was one of several cities comprising the Gy'veorn, an alliance of kings against the ever-changing world.
Architecture
Braal-Ash stood in her ancient splendor, regal, like the old cats which followed the soothsayers down the winding back roads of his home. Most buildings were perfectly square and even with one another, connected to make up blocks. Bridges were suspended over the larger chasms, like the legs of a spider, connecting all the people.
Chiseled stone, hewn from an age long past, is used to build the walls of this ancient city. The outer walls are depicted with the heroic kings of a past age, forever standing guard over the city. Within, the city remains mostly unchanged.
Climate
The weather is unnaturally hot, and without rain, the once arable land has turned into a wasteland. Every few years, the skies open up, flooding the land. The scent of burning flesh is familiar, as many succumb to the heat not far from the gates of Braal-Ash.
Natural Resources
The dry spell has affected Braal-Ash severely. Small gardens are protected through magic, allowing for a small amount of vegetation to grow. Despite the heat, horses have evolved, adapting to the harsh environment. In the search for water, copper ores have been found.
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