Aetheria Online
You and your (hopefully) closely knit team are at The Fringes of the Royal Hegemony (Empire), that large imperial presence which has an annoying way of controlling or taking what they want. You've got skills, resources, connections, a ship, and lots of aether around you. Someone always needs people with skills and a ship.
Good luck on your adventures.
Welcome to Aetheria Online. The first session or two, along with some online work, is designed to get us up and functioning as a team. There are a number of things to look at, so take a look around and let's see where this gets us!
Requested Ideas and Got...
When talking with my prospective campaigners, a few desires were bought to the table.- Spaceships and magic. Why not? I've been running just the campaign world - in fact, most of the material that we'll be starting with comes from that previous run and saves a lot of headaches. So far, it's been interesting and why re-invent the wheel? So, we now have Spaceships and magic! See the disclaimer in the homepage for disclaimers.
- Teamwork. Something near and dear to my heart, we wanted the people in the group to intentionally be working together, if anything, just to avoid the obligatory campaign starting bar scene. Got it.
- Use the game to help us do or learn something cool IRL. Fate is that flexible machine that allows you to set the parameters of a lot of dials once you've learned how to use them. When we build our characters, we typically do something that we think is cool in or to us. We can also put in things that we want to be, do, or learn. So why not make it a functional tool? Because of that, we've got multiple types of character aspects, one of them called a Transformative Aspect which focuses precisely on that - something we want to transfer over to Real Life.
- Space Dolphins. Yeah, it's a thing, or will be a thing in the near future of the campaign. Trust me, it's all that. Or will be.
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