Barbarian
Alignment:
Any NonlawfulHit Die:
d12Class Skills:
Climb, Craft, Handle Animal, Intimidate, Jump, Listen, Ride, Survival, and SwimSkill points at level 1:
(4+Int Mod)x4Skill points at each level:
4+Int ModBarbarian Levels
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Fast Movement, Illiteracy, Rage 1/day |
2nd | +2 | +3 | +0 | +0 | Uncanny Dodge |
3rd | +3 | +3 | +1 | +1 | Trap Sense +1 |
4th | +4 | +4 | +1 | +1 | Rage 2/day |
5th | +5 | +4 | +1 | +1 | Improved Uncanny Dodge |
6th | +6/+1 | +5 | +2 | +2 | Trap Sense +2 |
7th | +7/+2 | +5 | +2 | +2 | Damage Reduction 1/- |
8th | +8/+3 | +6 | +2 | +2 | Rage 3/day |
9th | +9/+4 | +6 | +3 | +3 | Trap Sense +3 |
10th | +10/+5 | +7 | +3 | +3 | Damage Reduction 2/- |
11th | +11/+6/+1 | +7 | +3 | +3 | Greater Rage |
12th | +12/+7/+2 | +8 | +4 | +4 | Rage 4/day, Trapsense +4 |
13th | +13/+8/+3 | +8 | +4 | +4 | Damage reduction 3/— |
14th | +14/+9/+4 | +9 | +4 | +4 | Indomitable will |
15th | +15/+10/+5 | +9 | +5 | +5 | Trap sense +5 |
16th | +16/+11/+6/+1 | +10 | +5 | +5 | Damage Reduction 4/-, Rage 5/day |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | Tireless Rage |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | Trap Sense +6 |
19th | +19/+14/+9/+4 | +11 | +6 | +6 | Damage Reduction 5/- |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | Mighty Rage, Rage 6/day |
Proficiency
Proficient with all simple and martial weapons.Proficient with all light and medium armor, as well as shields except tower shields.
Fast Movement(EX)
When a Barbarian is wearing less than heavy armor and at least than heavy load their ground movement speed is improved by +10 feet. This applies first before any other effects.Illiteracy
Barbarians do not automatically know how to read or write any languages then know. A Barbarian may spend 2 skill points to gain the ability to read and write all languages they know. Gaining a level in a class other than Barbarian or a barbarian specific prestiege class will negate this.Rage(EX)
A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies).A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action.
FGU Effect:
Rage; STR: 4; CON: 4; SAVE: 2 will; AC: -2
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