Barbarian

Alignment:
Any Nonlawful  
Hit Die:
d12
 
Class Skills:
Climb, Craft, Handle Animal, Intimidate, Jump, Listen, Ride, Survival, and Swim  
Skill points at level 1:
(4+Int Mod)x4  
Skill points at each level:
4+Int Mod

Barbarian Levels


LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st+1+2+0+0Fast Movement, Illiteracy, Rage 1/day
2nd+2+3+0+0Uncanny Dodge
3rd+3+3+1+1Trap Sense +1
4th+4+4+1+1Rage 2/day
5th+5+4+1+1Improved Uncanny Dodge
6th+6/+1+5+2+2Trap Sense +2
7th+7/+2+5+2+2Damage Reduction 1/-
8th+8/+3+6+2+2Rage 3/day
9th+9/+4+6+3+3Trap Sense +3
10th+10/+5+7+3+3Damage Reduction 2/-
11th+11/+6/+1+7+3+3Greater Rage
12th+12/+7/+2+8+4+4Rage 4/day, Trapsense +4
13th+13/+8/+3+8+4+4Damage reduction 3/—
14th+14/+9/+4+9+4+4Indomitable will
15th+15/+10/+5+9+5+5Trap sense +5
16th+16/+11/+6/+1+10+5+5Damage Reduction 4/-, Rage 5/day
17th+17/+12/+7/+2+10+5+5Tireless Rage
18th+18/+13/+8/+3+11+6+6Trap Sense +6
19th+19/+14/+9/+4+11+6+6Damage Reduction 5/-
20th+20/+15/+10/+5+12+6+6Mighty Rage, Rage 6/day
 
Proficiency
Proficient with all simple and martial weapons.
Proficient with all light and medium armor, as well as shields except tower shields.  
Fast Movement(EX)
When a Barbarian is wearing less than heavy armor and at least than heavy load their ground movement speed is improved by +10 feet. This applies first before any other effects.  
Illiteracy
Barbarians do not automatically know how to read or write any languages then know. A Barbarian may spend 2 skill points to gain the ability to read and write all languages they know. Gaining a level in a class other than Barbarian or a barbarian specific prestiege class will negate this.  
Rage(EX)
A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies).

A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action.
  FGU Effect:
Rage; STR: 4; CON: 4; SAVE: 2 will; AC: -2
 
Uncanny Dodge (Ex)
At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.  
Trap Sense (Ex)
Starting at 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.  
Improved Uncanny Dodge (Ex)
At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.  
Damage Reduction (Ex)
At 7th level, a barbarian gains Damage Reduction. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.  
Greater Rage (Ex)
At 11th level, a barbarian’s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at -2.  
Indomitable Will (Ex)
While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.  
Tireless Rage (Ex)
At 17th level and higher, a barbarian no longer becomes fatigued at the end of his rage.  
Mighty Rage (Ex)
At 20th level, a barbarian’s bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC remains at -2.  
Ex-Barbarians
A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).

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