Aasimar

  • +2 Wisdom, +2 Charisma.
  • Medium size.
  • An aasimar’s base land speed is 30 feet.
  • Darkvision: Aasimars can see in the dark up to 60 feet.
  • Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks.
  • Racial Feats: An aasimar gains feats according to its class levels.
  • Special Attacks (see above): Daylight.
  • Special Qualities (see above): Resistance to acid 5, cold 5, and electricity 5.
  • Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.
  • Favored Class: Paladin.
  • Level adjustment +1.

Aasimar Abilities


RollAbilityRollAbility
01-03Alter Self 1/day04-06Augury 1/week
07-09Blur 1/day10-12Comprehend Language 1/day
13-15Detect Evil 1/day16-18Detect Life 1/day
19-21Detect Magic 1/day22-24Enthrall 1/week
25-27Feather Fall 1/day28-30Know Alignment 1/day
31-33Light 1/day34-36Mirror Image 1/day
37-39Protection from Evil 1/day40-42Protection from Arrows
43-45read magic 2/day46-48Shield 1/day
49-51Bull's Strength 1/day52-54Water Breathing 1/week
55-5710 fire resistance58-6010 cold resistance
61-6310 electric resistance64-6610 acid resistance
67-69+2 on saves vs poisons70-72+2 on saves vs fire based spells and SLAs and traps
73-75+2 on saves vs cold based spells and SLAs and traps76-78+2 on saves vs electricity based spells and SLAs and traps
79-81+2 to saves vs petrification, polymorph, and paralysis82-84+2 on saves vs wands, staves, and rods
85-87+2 on saves vs spells and SLAs88-93Celestial Aura(-2 to attack for enemies within 10 feet)
94-96DR 20/magic97Immune to energy drain attacks
98-99roll twice, rerolling results above 97100roll 3 times, rerolling results above 97

Aasimar Appearances


RollFeatureRollFeature
01-04Silvery Skin05-07Green-tinted Skin
08-10Blue-tinted Skin11-14Golden Skin
15-16Pointed Ears17-18Ridged Ears
19-20Doglike Ears21-25Angular face with high cheekbones
26-29Perfect White Teeth30-31Long, Distinguished Nose
32-33Hooked Nose34-36Crystal-blue Eyes
37-39Bright Green Eyes40-42Gleaming SIlver Eyes
43-45Golden Eyes46-48Six Fingers per hand, including thumb
49-50Fingers one inch longer than normal51-52Animal Horns on head
53-54Silver or Gold Fingernails55-57Long, Slender arms
58-60Long Slender Legs61-65Feathered WIngs(MV fly 18[D])
66-72Vestigial WIndbones on shoulders73-76Opalescent Skin
77-80Naturally Tanned Skin81-83Body covered with speckled markings
84-85Bald, Hairless86-89Small Feathers rather than hair on 1d10x10% of body
90-95Special Side Effect(Roll on side effect table)96-98Roll twice, rerolling results above 89
99-100Roll three times, rerolling results above 89

Aasimar Side Effects


RollSide EffectRollSide Effect
1-10Sweet, Fresh Odor surrounds body11-15Surrounded by aura of calm(Good-aligned creautres within 30 feet recieve +2 bonus to moral checks)
16-25Wounds inflicted upon Aasimar heal twice as quickly26-30Susceptible to fire(suffers +1 point of damage per die)
31-35Susceptible to cold(suffers +1 point of damage per die)36-45Presence eases animals(reactions at +4)
46-50Touch inflicts 1d4 points of damage to evil creatures51-55Odd skin composition gives base AC of 1d6+3
56-60Unholy water inflicts 1d6 points of damage per vial or splash61-70can be turned by evil priests
71-75Speaks telepathically to any intelligent creature within 1 mile76-80can leap up to 15 feet vertically or 30 feet horizontally
81-85Natural movement rate of 1586-90Can't be held or ensnared(as per free action?(Freedom of movement))
91-98Speaks any language(as per tongues)99-100Eyes have the power of true seeing

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