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Attack Additions

As part of a melee nonspell attack, you can do one of the following things to your opponent at the cost of your ability score modifier addition to the damage.   Reposition - move 5ft in any direction   Push - move 10ft away from you (can not be done while prone)   Trip - Makes the opponent fall prone   Disarm - flings the opponents weapon up to 10 feet away   Slow - reduces the movement of the opponent by 1/2 for 2 turns   Blind - gives disadvantage on attacks and can not see opponents for spellcasting for 2 turns

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