Attack Additions
As part of a melee nonspell attack, you can do one of the following things to your opponent at the cost of your ability score modifier addition to the damage.
Reposition - move 5ft in any direction
Push - move 10ft away from you (can not be done while prone)
Trip - Makes the opponent fall prone
Disarm - flings the opponents weapon up to 10 feet away
Slow - reduces the movement of the opponent by 1/2 for 2 turns
Blind - gives disadvantage on attacks and can not see opponents for spellcasting for 2 turns
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