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Using Feats

If your party is playing with Feats, which I highly recommend, here is the list of all the feats that I believe work well with this campaign. Of course, you can use all of them if you like. Descriptions of these feats are found starting on page 165 in the PHB and page 79 in TCE.   
  1. Actor
  2. Alert
  3. Athlete
  4. Charger
  5. Chef
  6. Crusher
  7. Dual Wielder
  8. Dungeon Delver
  9. Durable
  10. Grappler
  11. Fighting Initiate
  12. Great Weapon Master
  13. Gunner
  14. Healer (replace Healer's Kit with Medkit)
  15. Heavily Armored (gain proficiency in UNSC Heavily Reinforced Armor)
  16. Heavy Armored Master
  17. Inspiring Leader
  18. Keen Mind
  19. Linguist (Can be combined with extensive research done on the Sangheili language to learn Sangheili)
  20. Lucky
  21. Martial Adept
  22. Mobile
  23. Moderately Armored (Gain proficiency in UNSC Reinforced Armor) 
  24. Observant
  25. Piercer
  26. Resilient
  27. Savage Attacker
  28. Sentinel
  29. Sharpshooter
  30. Shield Master
  31. Skill Expert
  32. Skilled
  33. Skulker
  34. Slasher
  35. Tavern Brawler
  36. Tough
Can't wait to see your totally not overpowered combos!

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