Using Feats
If your party is playing with Feats, which I highly recommend, here is the list of all the feats that I believe work well with this campaign. Of course, you can use all of them if you like. Descriptions of these feats are found starting on page 165 in the PHB and page 79 in TCE.
- Actor
- Alert
- Athlete
- Charger
- Chef
- Crusher
- Dual Wielder
- Dungeon Delver
- Durable
- Grappler
- Fighting Initiate
- Great Weapon Master
- Gunner
- Healer (replace Healer's Kit with Medkit)
- Heavily Armored (gain proficiency in UNSC Heavily Reinforced Armor)
- Heavy Armored Master
- Inspiring Leader
- Keen Mind
- Linguist (Can be combined with extensive research done on the Sangheili language to learn Sangheili)
- Lucky
- Martial Adept
- Mobile
- Moderately Armored (Gain proficiency in UNSC Reinforced Armor)
- Observant
- Piercer
- Resilient
- Savage Attacker
- Sentinel
- Sharpshooter
- Shield Master
- Skill Expert
- Skilled
- Skulker
- Slasher
- Tavern Brawler
- Tough
Remove these ads. Join the Worldbuilders Guild
Comments