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Support/Heavy

Heavy weapon and ammunition carrying tank who excels in front line combat.

Support/Heavy

 
  • Starting Equipment: 2 ammunition packs, combat knife, 2 frags
  • Saves: Strength, Constitution
  • Skills: Choose 3 from Athletics, Intimidation, Survival, Perception, Investigation
  • Hit die: d12
Leveling
  • (1) Superior Defenses, +1 to AC while wearing armor
  • (2) Danger Sense
  • (3) Archetype: Champion, Battle Master, or Berserker -> Frenzied Rage
  • (4) Ability Score Improvement
  • (5) Extra Attack, Reckless attack
  • (6) Ability Score Improvement
  • (7) Archetype Feature: Champion, Battle Master, Berserker -> Can’t be frightened while raging
  • (8) Ability Score Improvement
  • (9) Berserker: Brutal Critical (1 extra damage dice on melee crit)or if Champion/Battle Master than take Indomitable 1 use
  • (10) Berserker: Intimidating Presence or Champion, Battle Master feature
  • (11) If Berserker then Relentless Rage (can make DC10 Con save when drop to 0hp to go to 1hp). If not Berserker then Extra Attack (2).
  • (12) Ability Score Improvement
  • (13) Brutal Critical (2 dice) if Berserker or if not then Indomitable (2 uses)
  • (14) If Berserker then Retaliation: Can make an attack when hit by melee attack or Ability Score Improvement if not
  • (15) Persistent Rage if Berserker or Champion/Battle Master feature.
  • (16) Ability Score Improvement
  • (17) Brutal Critical (3 dice) if Berserker or Action Surge (2 uses) + Indomitable (3 uses) if not
  • (18) If Berserker -> Indomitable Might (Can use Strength score instead of a strength roll) or Champion/ Battle Master feature.
  • (19) Ability Score Improvement
  • (20) If Berserker -> Primal Champion: +4 to Strength and Constitution scores and unlimited rages. Can also use ammo pack as bonus action no matter the subclass.

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