Support/Heavy
Heavy weapon and ammunition carrying tank who excels in front line combat.
Support/Heavy
- Starting Equipment: 2 ammunition packs, combat knife, 2 frags
- Saves: Strength, Constitution
- Skills: Choose 3 from Athletics, Intimidation, Survival, Perception, Investigation
- Hit die: d12
Leveling
(1) Superior Defenses, +1 to AC while wearing armor
(2) Danger Sense
(3) Archetype: Champion, Battle Master, or Berserker -> Frenzied Rage
(4) Ability Score Improvement
(5) Extra Attack, Reckless attack
(6) Ability Score Improvement
(7) Archetype Feature: Champion, Battle Master, Berserker -> Can’t be frightened while raging
(8) Ability Score Improvement
(9) Berserker: Brutal Critical (1 extra damage dice on melee crit)or if Champion/Battle Master than take Indomitable 1 use
(10) Berserker: Intimidating Presence or Champion, Battle Master feature
(11) If Berserker then Relentless Rage (can make DC10 Con save when drop to 0hp to go to 1hp). If not Berserker then Extra Attack (2).
(12) Ability Score Improvement
(13) Brutal Critical (2 dice) if Berserker or if not then Indomitable (2 uses)
(14) If Berserker then Retaliation: Can make an attack when hit by melee attack or Ability Score Improvement if not
(15) Persistent Rage if Berserker or Champion/Battle Master feature.
(16) Ability Score Improvement
(17) Brutal Critical (3 dice) if Berserker or Action Surge (2 uses) + Indomitable (3 uses) if not
(18) If Berserker -> Indomitable Might (Can use Strength score instead of a strength roll) or Champion/ Battle Master feature.
(19) Ability Score Improvement
(20) If Berserker -> Primal Champion: +4 to Strength and Constitution scores and unlimited rages. Can also use ammo pack as bonus action no matter the subclass.
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