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Martial Artist

An expert in martial combat that can attack quickly and silently.

Martial Artist

   
  • Standard Equipment: 2 combat knives, 2 frags, hardened gloves (for melee flair)
  • Saves: Strength, Dexterity
  • Skills: Choose 3 from Athletics, Acrobatics, Intimidation, Survival, Sleight of Hand, Deception, Stealth, Insight.
  • Hit die: d10
Leveling
  • (1) Action Surge, All Melee attacks (d4s)
  • (2) Second Wind or Danger Sense
  • (3) Archetype: Champion, Battle Master, Assassin, Berserker
  • (4) Ability Score Improvement
  • (5) Extra Attack, Melee Attacks (d6s)
  • (6) Disarm (1 use): You can use one of our attacks at an attempt to disarm your enemy. Instead of rolling to attack make a sleight of hand check contested by enemy’s strength. On success the weapon is wrenched from their hands and thrown 5ft away. Use regains after a short or long rest.
  • (7) Archetype Feature: Champion, Battle Master, Berserker or Evasion if Assassin
  • (8) Ability Score Improvement
  • (9) Silencer: You have advantage attacking and grappling enemies from behind if they are unaware of you. (Stealth vs PP)
  • (10) Archetype Feature: Champion, Battle Master, Berserker, Assassin - Sneak Attack (2d6)
  • (11) Melee Attacks (d8s), Extra Attack (2) or Danger Sense
  • (12) Ability Score Improvement
  • (13) Indomitable (1 use) if Champion/Battle Master subclass, Berserker or Assassin Feature - A melee attack against a creature completely unaware of your presence is an automatic critical
  • (14) Disarm: 2 uses. Uses Now regain after a resting period of at least 15 minutes.
  • (15) Champion, Battle Master or  if other subclasses take Fast Hands: Can use an object or make a sleight of hand check as bonus action
  • (16) Ability Score Improvement
  • (17) Melee Attacks (d10s), Gain an Action Surge if not Assassin or if Assassin then Death Strike: Surprised target hit by attack must make Constitution save DC 8+DEX+proficiency and on a fail takes double damage
  • (18) Champion, Battle Master or Elusive if other subclasses: No melee attack can have advantage on you
  • (19) Ability Score Improvement
  • (20) Stroke of Luck or Extra Attack (3) Can choose either.

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